D&D 5E Dark Souls 5e Copy in Hand… Q&A

TheSword

Legend
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Okay so for some reason I got my copy of this early. It arrived on my doorstep today. So I agreed to do a summary with Q&A.

The descriptions in the book are short and evocative as any Dark Souls fan would expect.

Backstory: There is a section on backstory, memory and drives that have random tables. Not mechanical. No races, everyone plays a tarnished. Race has no impact on the mechanics

Origin: Determines Hit points, what happens when you’re bloodied and your starting stats. No rolling or point but it depends on your Origin. Ranges from 8 to 15.
  • Brute
  • Fencer
  • Jack of all trades
  • Caster
Class: Determines leveled abilities, skills, and weapon/armour proficiencies. There are no subclasses. Otherwise they are very similar to (maybe slightly more powerful than) the regular classes.

There is no multiclassing but there is a class (The Deprived) that lets you take abilities from any other classes at set levels
  • Knight
  • Mercenary
  • Assassin
  • Thief
  • Warrior
  • Herald
  • Cleric
  • Sorcerer
  • Pyromancer
  • The Deprived
There is no section on description or alignment. You decide what you look like and what you do. The introduction makes it clear that alignment removal was a conscious choice for aesthetic reasons.

Magic: No spells slots. You have attunement slots based on level that let you equip spells that can each be cast a set number of times. You find the spells as treasure or buy them (just as in the game). Spells can cost position. They can also take multiple rounds to cast (though spellcasters get abilities to speed this up) All the spells in the first game are in the book (and just those spells)

Combat: You have base position based on origin (a dice + Con mod x level) you also roll your level x origin die for temporary position that gets added to your base position once you act in combat (surprise could be very nasty!) At the end of combat you revert back to your base position or current position if it is lower.

PCs make an initiative roll and if it beats the monsters initiative value they go before (in any order they like) or after in any order they like if they fail.

At half position you become bloodied and gain additional abilities as do monsters.

Short rests let you roll for healing same in 5e. You can only king rest at a bonfire.

PCs and bosses can spend position to get + to hit (unlimited) + to damage (up to +5) + to speed (up to your base speed value) and for special abilities and spells.

Otherwise combat is the same

Equipment: This is about a quarter of the book. You can buy equipment for souls. Every item is listed (pretty much all the ones from dark souls) they each do different things and have special abilities. You can wield two weapons, armour and two rings. You can carry up to your carrying capacity same as 5e.

Everyone starts with an Estus flask with charges that refills at a bonfire and can at any time.

Leveling up: You spend souls to level up. If you die you lose all souls - there are no points you can reclaim them . You reawaken are the bonfire with a Dc 18 Wis save or take a holllowing effect usually negative but small chance of being beneficial.

The World: quite a large section on different locations in Lothric and the kind of things found there.

Monsters: These are the monsters from the game. Very recognizable. With the addition of bloodied result. Bosses is a smaller section but they are very recognizable.

Fair warning there are a lot of typos in the book. Things referenced that don’t exist (Healing kit for instance where the game makes it clear that you die at 0 position) hp is mentioned a few times when it doesn’t exist. Paladin is referenced where there isn’t any Paladins in the book etc.

Feel free to hit me with any questions?
 
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overgeeked

B/X Known World
That's awesome. Thanks for doing this.

My biggest questions are about the OGL. Is there a license in the book (I assume there has to be one as it's explicitly based on 5E) and what mechanics are tagged as open game content, if any?
 

TheSword

Legend
That's awesome. Thanks for doing this.

My biggest questions are about the OGL. Is there a license in the book (I assume there has to be one as it's explicitly based on 5E) and what mechanics are tagged as open game content, if any?
The last page has the WOC Open Game Licence.

It is then followed by a copyright notice for Steamforged Games Ltd stating that no part of this product may be reproduced without specific permission.

Sorry, no licensing opportunity for the Dark Souls stuff.
 

overgeeked

B/X Known World
The last page has the WOC Open Game Licence.

It is then followed by a copyright notice for Steamforged Games Ltd stating that no part of this product may be reproduced without specific permission.

Sorry, no licensing opportunity for the Dark Souls stuff.

I didn't expect any of the IP to be open content, but some of the mechanics might have been. Weird how people will take open content then produce only closed content with it.

Thank you for looking.
 


Weiley31

Legend
Fair warning there are a lot of typos in the book. Things referenced that don’t exist (Healing kit for instance where the game makes it clear that you die at 0 position) hp is mentioned a few times when it doesn’t exist. Paladin is referenced where there isn’t any Paladins in the book etc.
Interesting. I wonder how long this book and its rules were worked on/done/finished. Because it still amazes me that there was no Kickstarter for this and the fact that it's coming out so soon instead of like, near the end of this year. Yeah, I figure they started last year, but part of me is curious when of last year.
 


TheSword

Legend
Can you clarify what "Position" is? It sounds like a replacement for Hit Points. Is that correct?

If so, and I understand correctly, you have a base "HP" that then goes up when combat starts. I like this idea. It would help make assassination a thing
Yes. It’s a combo of HP, Stamina and tactical position.

Base Position based on level, origin and Con

Temporary position = die x level and is then added to base position to form your Position pool for the combat.

Yeah you roll when you get to act in combat.
 



Weiley31

Legend
All the spells in the first game are in the book (and just those spells)
Ugh, I'm a little sad about that since my fave spell from Dark Souls, as a whole, is where you make a giant flipping great sword outta soul magic and slice somebody in half with it. So, it's Dark Souls 3 in equipment/items (according to Steamforged on their blog,) but this shows that they used Dark Souls 1 magic.
 

TheSword

Legend
PCs becoming bloodied is interesting, what are some of the abilities characters get when bloodied?
The Brute adds +3 to Con and AC, gains advantage on Strength related checks and saving throws and reduces all damage they take by 2.

The Fencer adds +2 to Dex and to AC, can make an additional free reaction on a turn and reduces all weapon position spend costs by 1.
 


dave2008

Legend
Yes. It’s a combo of HP, Stamina and tactical position.

Base Position based on level, origin and Con

Temporary position = die x level and is then added to base position to form your Position pool for the combat.

Yeah you roll when you get to act in combat.
OK, so the amount of Position + Temporary Position appears to be roughly the same a HP in O5e, or is it more?
 

Weiley31

Legend
What is the max level for classes? 750 just like in the games, right?

Editor's Note: Okay I know it won't be like that in this, but boy, you all thought getting to level 20 in 5E was impossible/rare/a big deal. That's a cake walk compared to the actual game. in that regard
 


TheSword

Legend
What is the max level for classes? 750 just like in the games, right?

Editor's Note: Boy, you all thought getting to level 20 in 5E was impossible/rare/a big deal. That's a cake walk compared to the actual game. in that regard
Ha ha. Lol. It caps at 20. You add stats as you go up at key levels like base 5e and not every level unfortunately!
 
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dave2008

Legend
It is more. base position is equivalent to hp. The temporary position is on top of this.
OK, when I did a quick glance I thought the total was similar, but on 2nd look a realized that probably wasn't the case. Thank you for the clarification. My preference would be to, at minimum, switch them and use the temp. position as the base position and vice versa. Makes that surprise round more threatening that way.
 

TheSword

Legend
What I can’t get my head round is that the temporary position seems to heal you at the end of combat if you hold on to them.

Let’s say I have 30 base position and I’m injured out of combat (for instance with a trap) down to 10 position. When we enter combat I roll my temp position and get 30 putting me on 40 in total. As long as I hold on to them - say by not engaging in melee or using position coating skills - at the end of combat I then drop down to current position or base position which in this case would be higher than I went in with.

Then again if you go into combat on 10 position then there is a good chance you’ll die if you don’t go first!
 

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