DracoSuave
First Post
To Claudio: the power list would be extensive, but they don't have much in the forced movemment department. As you can see they dont have a fighter or warlord, and the wizard's phantom bolt can't effectivelly used in this situation (LOS problem).
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I am happy to see that I am not the only one who sees issues with such creature, not becuse it's unbeatable - no. But becuse the fight can be extra-boring for 1/3 of most parties.
Many sollutions proposed or powers mentioned so far (like crown of glory) are simple not for the 4th level party.
I fully agree that the Young Blue Dragon is even worse. Again not becuse it's unbeatable, but becuse either winning or loosing, the game session would last forever (even running the dragon can chase...).
I love the whole concept of solo monster, and I think some parties may be defeated from time to time, but I just felt like this creature is 10x harder tham the Young White Dragon for example (his defenses technically goes up 25+ versus 18+ of the white dragon).
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To FireLance: I agree with most of your points, you seem to have grasped my problem. I don't want to run a 6 hour encounter of 20 rounds. No matter the result , it will be boring.
Noone answered my question: can he recharge a power while sustaining it? I think he can. So the idea of waiting in cover seems very complicated. The dragon could fly from the darkness to the party position (landing in the middle maybe), put the darkness there, and hail opportunity attacks all over the PCs trying to leave the area. Am I right?
The fighter/paladin will effective loose his readied action, dismantling most of the DracoSuave tactics.![]()
The fighter can't charge the dragon when it lands, which is the first moment the trigger is legal?
I never said it was -easy- for the party once the dragon starts fighting smart. But it's not -unfair-, and by no means is it as unfair. That dragon will want to do something other than fly and cloud, fly and cloud. And the party can spread out in such a way the dragon can't hold more than one or two in melee. So the dragon decides to melee one or two. The other three are free to continue execution of the play, the party's still hitting the dragon, and those in threat range can shift-move to safety before re-grouping.
The dragon's still not putting out offense. The dragon -has to attack- to win. Which means at some point, in some round, the dragon isn't going to be content to fly, cloud, fly cloud, fly cloud because that's a losing strategy.
But regardless, at the point where the dragon is mobile, the fight becomes -interesting-. The dragon is now -truly- deadly, because it's 'defense' is now its 'offense'.
The dragon should be hitting and running anyways. Set up cloud, charge from cloud, breath and attack the party, then put up the cloud and retreat until it can do this again. Perferably with some minion back up so that the party has something to deal with in the intervening rounds.
But the dragon's attacks are pretty anemic. A white dragon does way more damage, let's face it, breath weapon followed by a dragon's fury will kill the hell out of their target should it connect. The black dragon can barely put up any offense in comparison. It's definately designed for a longer, more methodical fight.