See, here's the thing. Sometimes, the so-called argument isn't about the thing really being argued about.
I don't actually think that there is a real and serious debate about a desire for a simple martial option. If you played 5e (I know that you're not a 5e player) you know that a simple martial option is incredibly popular, especially for new players. It is not "confirmation bias" when the data repeatedly shows the same things that we all see in games. For that matter, we all know that WoTC designs things based on popularity, so the continued existence of a relatively simple martial class- both one that came out of the extensive Next testing, as well as being reiterated in this design phase, is indicative of player demand- unless you subscribe to the whole, "WoTC is lying to us! They are just discarding all the data and designing something people hate, which resulted in a popular game, because lizard people. Also? Just imagine how much more popular the game would be if they designed based on my personal preferences!"
So...instead of listening to anything someone who disagrees with you might say, you would prefer to dismiss all disagreement as bad faith or worse? That's kind of counter to the very concept of discussion.
If there was a good-faith belief in this (as opposed to trying to discount the extant, extensive, and readily available evidence), people would instead be stating something like the following- Hey, I know people want more complex options for martials because the Battlemaster is actually the most popular fighter subclass! Which we aren't seeing, because ... that's not the case.
I made the argument I did because it is logically valid. People turn weak evidence, or even no evidence at all, into
extremely strong claims, and then use them to completely dismiss anyone who disagrees with those strong claims that just so happen to confirm all of
their biases.
So what is this really about? Well, there are people who want D&D to be more "tactically interesting." That is their right! I hope they get what they want. But this has been a constant refrain since ... well, let's just say it's been going on for a decade. 5e went in a different direction. At a certain point, it would seem quite clear that there is a high demand for a simple martial class, and that WoTC is designing for that demand.
Presuming a subversive conspiracy rather than taking a person at their word is not a great discussion tactic.
Also, can't really say I actually
believe you when you say, "I hope they get what they want." See below.
Instead of arguing with this, it might be better to actually advocate for a NON-FIGHTER, complex martial class. Or something else. Because arguing with the data doesn't seem overly productive. But I won't (and can't!) stop you. At a certain point, however, you have to understand that people get tired of hearing, "Who do you believe, me or your lying eyes? And the lying stats? And the lying people creating the game based on the surveys?"
Your absolutely unnecessary and inflammatory rhetoric aside,
I TRIED THAT. For years!
Guess what all those attempts ever got me was?
How
dare I try to add excess classes. Classes are sooo bloated. So excessive. Look at how we already have Fighter AND Barbarian AND Ranger AND Paladin. There should only be six classes. No, only four! Really we could have just gotten away with one but okay, four is a huge concession apparently.
So...yeah. Want to talk about bad-faith, disingenuous argumentation? Nobody is allowed to want the thing you're claiming to allow space for here. If we ask to change the Fighter, we get your argument here, which boils down to "how DARE you try to take away what people like." So then we say, "Okay. How about a new class?" Which leads to what I said above. Adding classes is absolutely unacceptable. That was literally the core argument behind excluding the Warlord, remember? "Don't add
new classes, just make better use of the ones we have." A whole class was unnecessary, it should just be folded into the Fighter. Look how well
that turned out for Warlord fans. So we turn to the final, narrow, barely-effective space of subclasses. And no prizes for guessing what we're already seeing: "there are too many subclasses" "this is bloat" "you don't need this many" etc., etc.
For all your condescending talk,
we're the ones who have been dismissed, ignored, and put into a never-ending conga line of "no don't do
that, do something
else. Stop having even the tiniest effect on
my fun so you can beg for scraps from the table!"