Victim said:We saw plenty of new domains though.
Wormwood said:But will we see even ONE book like the "Complete Book of Traditions"?
I'll bet we won't.
Victim said:We saw plenty of new domains though.
Wulf Ratbane said:But then we are back to wondering why we would need a book of new Traditions and Implements, because if the analogy holds, that is merely an offering of New Deities and Their Favored Weapons.
Wulf Ratbane said:It may in fact be the case (and I hope so) that "Tradition" is analogous to "Deity"-- ergo "Wizard of the Golden Wyvern, who uses the Wand, and casts Fire and Poison spells" is analogous to "Cleric of Pelor, who uses the Morningstar, and casts Healing and Light spells."
"we might crank out some new implements and disciplines/traditions" doesn't imply, in my mind, a whole book of such things. Yes, such a product would be the height of boring. But we might see them as a few pages in 4e's PHB2, or as a small part of the new FR setting. Just like magic items, spells, feats and even domains (gasp!) have been small parts of supplements in the past.Wulf Ratbane said:But then we are back to wondering why we would need a book of new Traditions and Implements, because if the analogy holds, that is merely an offering of New Deities and Their Favored Weapons.
Wulf Ratbane said:There is a reason that we did not see endless splatbooks full of new Deities, piecing together the Domains in endless combinations: because the underlying design was already very nearly 100% efficient, and so there was nothing to be added by additional "fluff" design-- the players would have seen right through that.
The very fact that a Book of Traditions and Implements is even possible indicates that the design is either not analogous, or not as efficient. The core rules should have an efficiency that leaves nothing to further design like that.
Mouseferatu said:Honestly? I think most of the concern some people are expressing over this are definitely making mountains out of teacups, or tempests in molehills, or however one wants to phrase it.Much ado about, if not nothing, than very little.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.