Wofano Wotanto
Hero
Tell that to Boot Hill.thats a war game not an RPG
Tell that to Boot Hill.thats a war game not an RPG
If the players are playing a game as their characters (meaning they’re identifying with them and/or making decisions based on character concerns rather than game-optimality), then it sounds like they’re playing an RPG to me.thats a war game not an RPG
Weird. So any game with combat rules is a wargame instead of an RPG? That’s certainly a spicy take.thats a war game not an RPG
If the players are playing a game as their characters (meaning they’re identifying with them and/or making decisions based on character concerns rather than game-optimality), then it sounds like they’re playing an RPG to me.
If the players are playing a game as their characters (meaning they’re identifying with them and/or making decisions based on character concerns rather than game-optimality), then it sounds like they’re playing an RPG to me.
A lot of stuff that is taken for granted is a layer on top of that core. It can be fun to have (and I wouldn’t want to strip down my homebrew system further), but it’s not strictly required.
Others have argued that it is combat resolution mechanics that make a modern RPG.
For me it is the non-combat social and exploration aspects that make a game an RPG rather than a wargame
I think the important part is that the players adopt the persona of their characters, and that is the intended (or at least commonly practiced) mode of play. I’m generally willing to use a broader definition so that unusual games are not excluded unnecessarily.Others have argued that it is combat resolution mechanics that make a modern RPG. I'd dispute that as there are a number of skirmish level wargames that allow named characters with custom stats, objective hunts and combat mechanics - that doesn't make them RPGs.
The Brontes as referenced above had 12 toy soldiers which they named, put in an imaginary world and built stories around. Many of the stories involved social encounters and romantic tryst (there's even a theory that Wuthering Heights was a polished version of one such tale) - they were role-playing.
For me it is the non-combat social and exploration aspects that make a game an RPG rather than a wargame
Is this a reply to me or someone else? I feel like there’s some connective tissue in the discussion I’m missing.That’s the trick though, isn’t it. It’s not just role-playing. It’s not just a game. It’s both role-playing and a game.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.