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Dawn of Defiance

Blast EF not only was this swine droid trying to swindle us, he is apparently also being double crossed by somebody else and now we are caught in the firefight. Destroy the intruders EF!

EF-8 leaps out of his seat pulling his rifle out an prepares to battle the intruders."Selfreind doctor says destroy intruders...in process of terminating."

Init Roll:
1d20=11+6=17
 

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Duella gets behind cover and takes a quick survey of the situation.
"Everybody, keep your heads clear," she shouts out. "don't ruin a good shot by rushing it!"
She then draws her blaster and gets ready to shoot.

OoC: Move behind cover, then use Born Leader to give everybody within Line of Sight +1 insight bonus to attacks. Draw blaster.
I can't get to Invisible Castle right now, so Initiative +8.
 

[OOC: don't worry Dalamar, ive rolled Initiative in your place: it's a 14! congratulations :p]

Complete Initiative order is: Surussk, EF-8, Thug 1&2&3, Kered,Thug 4&5, Koyi, Duella, Thug 6&7, Alder, Ganga Lor

Map layout: 12sq/24 sq. You are all more than half way from the exit door. Between the door and yourselves the thugs have spread out and they've taken cover behind 2 crates, while Thug 1&2&3 stand unprotected. Ganga Lor is hidden behind another crate and , although he's a coward, he tries to reach Switch to have an unprotected shot at him. Two of Switch's thugs are still fighting on your side...

Switch answers to Kered: "Unfortunately we do not have another exit. And i wouldn't recommend jumpng in the termal exhaustport in the back ..that leads to termination."

[Thugs surprise round]

The heroes are caught flat-footed so the thugs get a first surprise round.
Thugs 1&2 are focussed on Switch's thugs and bot of them fire some blaster runds at them, dealing Switch's henchmen moderate damage. Thug n°3 takes a shot at Kered, but misses by a hiar when Kered slides over the table, meanwhile shielding Switch from a shot by Thug n°4.
Thug 5 shoots at Surussk, missing by far thanks to the Trandoshan's quick reflexes.
Thugs 6&7 take up a more defensive position.

[Round I]
Surussk fires his carbine towards Thug 5, releasing a barrage of blaster fire and leaving nothing behind (scratch n°5).
Ef-8 stands unprotected but ready to wreak havoc next round!
Thugs 1&2 manage to kill off one of Switch's henchmen, while n°3 takes a shot but misses Surussk.
Kered tries to shield Switch from immediae harm while looking to end this combat asap.
He gets shot at by Thug n°4, dealing 9 damage!
Koyi manages to hit the Twi'lek thug in the leg, wounding him but not killing (he is out, however, since he can't move and he was accredited as Thug n°3)
Duella inspires the other heroes with strategical advice.
Thugs 6&7 seem hesitating and nervous, still unsure on shooting their former boss.
Ganga Lor yells :" You dimwits! You were paid to carry out your jobs!", while shooting a blasterbolt near their heads to 'encourage' them.
Lastly, Alder hits Ganga Lor squarely in the chest, causing him to groan but nto to die: "Outworlders!" he hisses "I sincerely hoped you stayed out of this! Men, focus all your attention on these unwanted guests!"

[This makes next round's Init: Surussk, EF-8, Thug 1&2, Kered,Thug 4, Koyi, Duella, Thug 6&7, Alder, Ganga Lor]
 

"You freaking told them to shoot at us earlier! Kered shouts at Ganga Lor. "I really hope your death comes first." Kered lays flat under the desk and shoots at Ganga.


ooc: for some reason Invisiblecastle wouldn't work on my comp. So please, roll for me. I will trust you :) +2 to hit, 3d6 dmg.
 

Alder drops behind some cover and takes another shot at the Chevin. "If we take down their leader, the others might reconsider" he says to those near him.

OOC: Yeah it seems invis castle is down. You might want to do the rolling Wintergypsy. +3 to attack and +1 from Duella so +4, and 3d6 damage. If the Chevin is already dead by my turn then shoot the Twi'lek or if he is too dead, then any of the others.
 
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"Way to go, group!"
Duella assumes her most authoritative voice and shouts over the din of the battle.
"Back down, you are outnumbered! If you choose to persist, we will not hesitate to blast you to smithereens!"

OoC: Intimidating the Chevin (or whomever happens to be still standing and giving orders by the time it is Duella's turn), Persuasion +7.

Everybody remember to account the +1 bonus to attacks.
 



EF-8 scans over to Thug #1 and put the rifle in a firing stance and fires a round against the thug.

To Hit:
1d20=8+2=10 :\

After the shot EF-8 scans the area and moves to get some cover.

occ, taking a move action to find cover after my shot
 

Surussk, EF-8, Thug 1&2, Kered,Thug 4, Koyi, Duella, Thug 6&7, Alder, Ganga Lor

EF-8's shot misses and the droid shuffles for cover. Thug 1 tries to shoot at EF-8 in revenge but doesn't hit his target, which found cover behind a crate just at the right time. Thug 2 fires a shot at Duella which, depsite her cover, deals 9 hp damage! Surussk's shot greatly wounds Ganga Lor, after which Kered finishes him off! Koyi manages to hit and kill Thug 6 from closeby.

Alder's comment proved right as the thugs are already demoralized after loseing their leader and Duella's authoritve voice does the rest. The remaining thugs (1,2 and 7) trhow down their weapons and surrender. Just at that moment two of Switch's helpers arrive to usher their captives away.

[OOC: Good combat everyone!]

Switch adresses the party: "I thank you, adventurers. You have saved the life of me and my associates. I was not counting to see that ingrate again but i admire the way in which you did away with him. It seems i will ave to clear out the traitors from my ranks. As a token of my gratitude i will halve my price...it WILL cost 500 credits however, since i have to pay customs to disclose the cargo. As for the nature of the cargo...it is a human agent returning from the Deep Core, who let himself be frozen in carbonite and needs to be transported to Alderaan because he holds sensitive information concerning the Empire..."
 

Into the Woods

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