• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

DCC #8 Mysteries of the Drow (CLOSED)


log in or register to remove this ad

HolyMan

Thy wounds are healed!
OOC link is in my signature near the bottom (Mactire's Misfits) you will need to make a character at ECL 9 (the groups Rogue just died but of course you can make any type character you wish). Post your character in that OOC and we will go over him and get him into the action.

HM
 


HolyMan

Thy wounds are healed!
You will be taking over the spot in Mactire's Misfits while VV will get the spot in Spectres.

You can click on the IC in Mactire's Misfit and the first page will give you a general feel but your character may not know all that is going on just yet.

HM
 

Voda Vosa

First Post
Well, after so long, I give you, Kosaman! Please double check him.

Code:
 Name: Kosaman
Class: Cleric
Race: Mummy
Size: Medium
Gender: Male once
Alignment: Chaotic evil

Level: 7        XP: 
BAB: +4 
     Initial(Cost)       Race      Level     Misc   Total  Bonus
Str:   12   (4p.)                                    12     +1    
Dex:   10   (2p.)                                    10     +0
Con:   --   (0p.)                                     
Int:   11   (3p.)                                    11     +0
Wis:   17   (15p.)                   +1              18     +4   
Cha:   14   (4p.)                                    14     +2

HP: 64    Dmg Red: 0
Grapple: +5              Spell Res: 0
Speed: 30'               Spell Fail: 0%
Init: +0                 Spell Save: +4
ACP: -7





               Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:          10    +10   +3    +0    +0    +1    +1    25
Touch: 12              Flatfooted: 25

                           Base   Mod  Misc  Total
Fort:                      4     +1          +5
Ref:                       1     +0          +1
Will:                      7     +4          +11

Weapon                  Attack   Damage          Critical
MW Morningstar            +6      1d8+1            20x2


Languages: Common

Abilities: 
Mummy:
Cleric: 
Alignment aura
Rebuke or control undead(5x/day) (1d20+Cha; dmg: 2d6 + 5-cl- + cha)
Spontaneous casting
Domains:
Death: You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature’s current hit points, it dies (no save).
Protection: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.

Undead Type:

No Constitution score.
Darkvision out to 60 feet.
Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Uses its Charisma modifier for Concentration checks.
Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Proficient with its natural weapons,
Undead do not breathe, eat, or sleep.

Feats: 
Weapon proficiecy (simple weapons)
armor proficiecy  (light, medium, and heavy)
shields proficiecy  (except tower shields).
Combat Casting	
Leadership	
Spell Focus (Necromancy)


Skills               Ranks    Mod  Misc  Total

Concentration          11      +2          +13
Heal                   10      +4          +14
Spellcraft             11      +0          +11

Spells:
L 0: 5
L 1: 4
L 2: 3
L 3: 2

Equipment:  (Starting Gold 27.000)
Half-plate +3                 9750
Heavy shield, metal +1        1170
Pearl of power (4 lvl1)       4000
Pearl of power (2 lvl2)       8000
Amulet of Natural armor +1    2000
Hat of Disguise               1800   
Ring of Protection +1         2000
MW Morningstar                 308
                        
Light load: 43 lb. or less
Medium load: 44-86 lb.
Heavy load: 87-130 lb.
Lift over head: 130 lb.
Lift off ground: 260 lb.
Push or drag: 650 lb.
 


HolyMan

Thy wounds are healed!
Sorry VV I saw your character and then got caught up in a new game. :blush:

I'm on the bus on the way to work but can point out a few things.

a) What lvl undead and what lvl cleric are you?
b) Did we set and ECL for the new undead type?
c) Why leadership for a feat this is a one shot game and not alot of chance to find followers.
d) Hat of Disguise was a good buy ;)


HM (this is my stop, see ya)
 

Voda Vosa

First Post
A: 5 cleric, 2 undead
B: You said I was to use WD (Thanks for the info by the way buddy) chart of traits to apply, taking two "levels" on it as an adjustment.
C: I was thinking Kosaman could have some undead minion, or living follower who worshiped him. Could be nice =)
D: Yeah, me so smart *snort*
 

HolyMan

Thy wounds are healed!
o.k. VV then i think your character is ready to post in the RG

http://www.enworld.org/forum/plots-places/265618-audience-chamber-motd-rg.html

[sblock= VV only]But you aren't on a mission for the drow Matron Mother, your benefactor is The Lich who wants his ship back. After following it's escape path you are in the area the party has currently entered. Your minion needs to be undead as a human minion would suffer the heat stroke effects and be of no use here. Currently you are near the stalagmite building looking for a way into the building. [/sblock]
 

Voda Vosa

First Post
[sblock=HM]
Do you want me to stat one up or just use one from the monster manual of the required level?
I put here the Mummy from the Monster Manual. I'm able to take a level 6 creep, so a CR 5 would be fine I presume:
Code:
Mummy minion
Str 24 Dex 10 Int 6 Wis 14 Cha 15
HP: 55
Init: 0
Sped: 20 ft, 4 squares
AC: 20
Base Attack: 4
Grapple: 11
Attack: Slam: +11 for 1d6+10 plus mummy rot
Special attack: Despair, Mummy Rot
Special qualities: Damage reduction 5/-, darkvision 60 feet, undead traits, vulnearbility to fire
Saves: Fort +4, ref +2; will +8
Skill: HYide +7 Listen +8 M.silently +7, Spot +8
Feat: Alertness Great Fortitude Toughness
CR: 5
[/sblock]
 
Last edited:

Remove ads

Top