i suppose i was pretty gung-ho at first, and have since shifted to wary, somewhat disappointed, but still basically on the bandwagon.
in the end, i think 4e does a good job of fixing the big problems in 3e, but in the process seems to have created some new ones, though these are more play-style and game-world-logic problems rather than game-balance and complexity-explosion problems.
my main gripe, aside from the 6-hour full-heal, is how exclusively combat-related the character abilities seem to be (and moreover, almost all seem to involve dealing damage or preventing it). i don't feel qualified to make any judgments at this stage, but i'm a little worried based on those recent wizard spell scans.
my main hope is that there will be eventually be systems in place for representing character abilities in a robust way outside of combat, in a manner that involves some customizability, division of labor, and a sense of advancement. the "improved social encounters rules" sound promising enough, but i'm worried the out-of-combat rules and ability spreads will be less robust than i'm hoping for.
it's wait and see for now, but i'm a sucker and am sticking with my preorder.
in the end, i think 4e does a good job of fixing the big problems in 3e, but in the process seems to have created some new ones, though these are more play-style and game-world-logic problems rather than game-balance and complexity-explosion problems.
my main gripe, aside from the 6-hour full-heal, is how exclusively combat-related the character abilities seem to be (and moreover, almost all seem to involve dealing damage or preventing it). i don't feel qualified to make any judgments at this stage, but i'm a little worried based on those recent wizard spell scans.
my main hope is that there will be eventually be systems in place for representing character abilities in a robust way outside of combat, in a manner that involves some customizability, division of labor, and a sense of advancement. the "improved social encounters rules" sound promising enough, but i'm worried the out-of-combat rules and ability spreads will be less robust than i'm hoping for.
it's wait and see for now, but i'm a sucker and am sticking with my preorder.