I was neutral optimist about 4e. What we have read since a few days reinforced both my optimism and my neutrality : the designers have made a good work, but I'm still not sure to like the result.
Pro : streamlined and fun rules. better integration of fluff.
Con : too much gamist for my taste (mostly, healing break my suspension of disbelief, characters seems to strong (I like my games to be more lethal), miniatures use seems mandatory).
So, I like even more what I liked in 4e, but still dislike what I disliked. I guess house-rules/alternate game system can do the trick. I still expect some kind of "fantasy grim and gritty" books for 4e to appear. Maybe a DMG2 or maybe made by another editor.
Pro : streamlined and fun rules. better integration of fluff.
Con : too much gamist for my taste (mostly, healing break my suspension of disbelief, characters seems to strong (I like my games to be more lethal), miniatures use seems mandatory).
So, I like even more what I liked in 4e, but still dislike what I disliked. I guess house-rules/alternate game system can do the trick. I still expect some kind of "fantasy grim and gritty" books for 4e to appear. Maybe a DMG2 or maybe made by another editor.