Dear Wizards of the Coast...

Also, your assumption of universal agreement here seems flawed as well. Yeah, there is pretty universal agreement than 4E has had many poor adventures - but also (from what I've seen) many folks who feel that has improved. I can point to plenty of offerings in the past year that I'd absolutely be glad to say "yes, more of that please!"

I'm glad if things have been improving. I did clarify my statement w/a definition and then even added that the lower quality is where most people seem to rate. I never claimed a universal agreement and fully realize that ENWorld is a pretty skewed litmus test anyway. I don't normally run games myself and the guy who is currently DMing for us normally does everything pretty off the cuff, so I don't have much call to inspect the adventures personally. The quality of WotC adventures isn't something I have a lot of feeling invested in :)
 

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Arcane Power 2, Primal Power 2, Divine Power 2 and Psionic Power 2 books to even out support options for those classes. Each book should place even greater focus on Runepriest and Seeker to put them on par with the others.

Greater Racial Feat support: As is, there appears to be some 'super races' that stand out in 4e. Drow is the most notable. It would be ideal to see all races get the number of feat options that classes like drow/dragonborn/tiefling receive at present.

Greater Essentials Feat support: I'm not crazy about essential builds to begin with...but they lack the class specific feat support that PHB classes get. This really must change.

Character Builder Flexibility: This is really the number 1 change I'd make. Why we can't add extra feats is beyond me. I like to give Expertise feats and Improved defense feats for free...the builder does not allow this. I'm sure I'm not alone here. I'd go into things like custom items but that's far more difficult and less realistic to implement.
 

Character Builder Flexibility: This is really the number 1 change I'd make. Why we can't add extra feats is beyond me. I like to give Expertise feats and Improved defense feats for free...the builder does not allow this. I'm sure I'm not alone here. I'd go into things like custom items but that's far more difficult and less realistic to implement.

Completely separate office at WotC.
 

Arcane Power 2, Primal Power 2, Divine Power 2 and Psionic Power 2 books to even out support options for those classes. Each book should place even greater focus on Runepriest and Seeker to put them on par with the others.

This would be preferable, yes. My Arcane Power, Divine Power, Primal Power, and Psionic Power are jealous as hell about the loving that Martial Power got from MP2. Why, yes, I'm anthropomorphizing my books, dammit.

Or at least put out new builds for the appropriate classes frequently on DDI, say, monthly or so. I can live without more powers for the existing builds, but I'd like a nice Dex-using Avenger option, maybe ranged, maybe TWF, but something to balance out the more-party-friendly Unity avenger.

Personally, i could give a rat's patoot about the Runepriest or Seeker, but I'm more than willing to let them go first.

Brad
 

I like a lot of the stuff they've been putting in like the new tavern profiles and the eye on articles.

If they have to replace an adventure- I'm good with that.

Two problems with this:

1) It gives them license to gradually reduce the amount of content. It starts with "we'll replace an adventure" with an article, then moves to "we'll do two good adventures rather than three mediocre ones", then "we'll not do fixed deadlines; they'll come out when they're ready", then "having two magazines is dumb; let's amalgamate", then...

2) The first adventure to be dropped will always be the Epic tier one. And that's reasonable - far fewer people play at those levels. But that tier is already starved of content, and is an area where people are crying out for more support. If that's going to be the trade-off, I don't think it's acceptable. (Now, if they were to adopt the policy that they could run an article instead of the Heroic tier adventure, I could get behind that - if only because it would make them think very carefully about whether to do it.)

A means of inviting non DDi subscribers to a session on the VTT. That way I will get a use out of it.

Yep. At the very least, they could do with setting up a "tester" account, which is tied to an email address and allows a limited number of VTT sessions (and perhaps access to one month of eDragon and eDungeon) before it must be converted to a paid account.

As far as the adventures go, other than the complete lack of epic support, a DM new to 4E who picks up a month of DDI has access to a ridiculous amount of adventure material.

Very true. I'm inclined to think that WotC should actually make the magazines (especially eDungeon) a 'seasonal' product (as opposed to "evergreen"). That is, two months after it is released, the files are removed from the website.

Conversely, I also think they would strongly benefit from tying their eDungeon adventures into the VTT, and I could see groups getting really angry if they're playing an adventure when the files suddenly get removed. Perhaps the solution there is to allow the DM to register a small number of adventures as "in use", and retain the files for those adventures... for use by that DM only.

Besides, the one thing that seemingly everyone* agrees on is that WotC doesn't do adventures all that well. Do we really want them forcing out even more adventure material if it continues to be of the same low grade most people seem to rate it? Hire people who write better adventures you say? Yeah, that would be the obvious answer, but it hasn't been getting done to date, so why would we expect a change there?

WotC already have access to some phenomenal adventure-writing talent, so that's not the issue. I think two key parts of the problem are these:

1) Too many 'gimmick' adventures. This is especially true with print products, where they seem to feel the need to tie the adventure into some new mechanic (The Deck of Many Things), or make it a movie/video game tie-in, or make it a retread of a 'classic' adventure.

2) Too many really bland adventures. Soulless railroads and bland dungeon-crawls don't make for good adventures.

I think the issue here is that they require a certain level of sales to justify a product, especially in print, and adventures tend not to reach those heights. So, they kind of have to go for the tie-ins, and they have to shoot for the lowest-common-denominator to try to hit a middle ground.

Fortunately, none of that should be an issue with eDungeon, especially if they're doing several adventures a month. With three adventures, they could do one rock-solid middle of the road adventure (of general utility), one "experimental" adventure, and one Adventure Path module.

Chances are that every month some people will hate the "experimental" adventure, but it probably won't be the same people each month, and also, some people will love them. In any event, the people who hate them will still have two other adventures for the month, so it's surely not a big loss.

(I also bet that, if there are ever to be "new classics" born of 4e, the "experimental" adventures would be where we see their genesis.)

And, equally, I daresay a lot of people wouldn't run the Adventure Paths, and would resent their introduction. But, again, there would be lots of people who absolutely loved them (assuming they were done well), and they would be talked about and become a strong selling point (as they were in the Paizo days). And, again, the people who didn't play the AP would still have two other adventures to use.

(Of course, there would be some who hated both the AP and the "experimental" adventures. Which is definitely a shame. But my gut feeling is that this would please more people than it drove away, especially if the overall quality went up. And my feeling also is that unless something is done, eDungeon may well die of mediocrity anyway.)
 

This thread is about features you would like to see implemented in Dragon articles or future updates or even Dungeon articles and adventures and other published material. Sort-of like a wish-list.

The reason for this is that I often find myself thinking, "Geez, if I was a developer at WotC, I'd do this..." only because I lack the intelligence, wisdom and charisma of a remotely competent and productive member of society, the chances of me being published in any of the above media is a fraction below zero.

So why not tell them what I want?

Of course, if I was to just limit it to what I wanted, the thread would be drowned out under the deluge of other people's suggestions in these and other forums. So instead of it all being about me, I figured we could cry out with a collective whiny voice for things we want and collate it all in one place: this thread.

Thus there are rules to posting here. Well, ok, guidelines. The idea is to K.I.S.S. your idea into one succinct and easy to grasp post. Think of it in terms of a high-concept movie pitch; you're in front of a panel of Fox producers, who are the most fickle and small-minded in all man-kind, and you have to convince them in under thirty seconds why they should bother with your puny, measly, inconsequential meaningless drivel (as stated from their perspective... because producers are mean and these are FOX producers).

Oh dear... a wish-list-not-started-by-the-devs-that-they-will-never-read

I will refrain from pouring my hopes and desires into this thread, I do appreciate the sentiment and congratulate it but I have spent enough time in forums dedicated to games where threads like this start, they get you all salivating at the idea of change and then not a single dev reads them! ;(
 

I too would like to see more Dungeon content of the sort that has traditionally been its focus and strength - adventures. They never seemed to have trouble filling a magazine with them before 4E, and adventure design is if anything easier to do adequately now (albeit as hard as ever to do brilliantly) - so what's the problem?

I'd be especially interested in new adventure paths, maybe not full 1-30 ones but 1-15, 5-low 20s somewhere, or maybe shorter series covering most or all of one tier would be welcome.

I'd accept something a little more modest than has been proposed here - 2-3 full length adventures per month (including the newest chapter of the current Adventure Path), plus 0-2 shorter ones which might be along the lines of the Chaos Scar ones, or even utterly minimalistic Delve Night type things. The full-length ones should rarely if ever all be for the same tier, and Epic tier shouldn't be completely ignored - but it doesn't need to be hit every issue either, perhaps every second or third issue.

Articles should at least sometimes tie into the adventures, say elaborating on a city that makes an appearance; this is particularly valuable in the context of an adventure path. I'm not necessarily saying copy and paste everything Paizo does, but there's no reason WotC can't draw inspiration from some Paizo ideas that are proven success stories, hopefully while finding ways to make them their own.
 

1) It gives them license to gradually reduce the amount of content. It starts with "we'll replace an adventure" with an article, then moves to "we'll do two good adventures rather than three mediocre ones", then "we'll not do fixed deadlines; they'll come out when they're ready", then "having two magazines is dumb; let's amalgamate", then...

It doesn't give them "license" to do any of that. All it says is I'm ok with 2 adventures if it means a host of good other stuff.

2) The first adventure to be dropped will always be the Epic tier one. And that's reasonable - far fewer people play at those levels. But that tier is already starved of content, and is an area where people are crying out for more support. If that's going to be the trade-off, I don't think it's acceptable. (Now, if they were to adopt the policy that they could run an article instead of the Heroic tier adventure, I could get behind that - if only because it would make them think very carefully about whether to do it.)

You make it sound as if it's a weird science experiment or math problem or something.

They should include in the magazine what people want and are using most.
 

Oh dear... a wish-list-not-started-by-the-devs-that-they-will-never-read

Even if I believed that this would never get read, which I don't because I'm of the opinion that WotC pays far too much attention to forums like this, who cares? I like reading about what other people want in the system. It helps me get an understanding of the 'pulse' of gaming and where the trends are and also gives me new ideas and ways of thinking about gaming.
 

I want a PDF compilation of each Dragon and Dungeon each month. It doesn't have to be nice with correct page numbering. (Though can't you autogenerate the table of contents these days?). Instead of a PDF, I might even be happy with a zip file. Reading an entire month of articles online is very annoying due to slow loading times and all that.

From the DDI tools, I would like the ability to reorganize my power cards. If I can't drag & drop them like I could in the "offline" builder, I want at least the ability to determine whether I sort by level, action type or power type (at-will, encounter, daily) and maybe turn some cards off entirely. The current organization is a mess for me.
 

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