There are plenty of ways to have in-game consequences that matter to the players other than character death. I don't see why one consequence should be sacrosanct if it is one that the players don't find motivational or fun.In all honesty that is going a little over board.
I don't know; I've never had a player ask for that. Have you?What if you have player's that say they don't have fun unless they get all the items they want? Do you give them everything they want?
If someone did ask for that, I would try to understand why they thought that kind of game sounded fun and work with them to make the game as enjoyable as possible for them. I certainly wouldn't tell them to "get lost" if they were my friend and I was interested in playing a game with them. I also wouldn't expect them to spend their precious leisure time playing a game they found unenjoyable because someone on the internet thought their approach was badwrongfun.
Thanks for the advice. However, neither eliminating death as a consequence, nor providing magic items that appeal to the players and fit the concept they have for their characters requires houseruling anything in any of the games that I play (e.g. 4e, WFRP, CoC, Labyrinth Lord, etc.). So it is not really a problem I'm concerned about.You can houserule anything you want but I wouldn't recommend messing with the core rules too much.