This image about Microsoft exists for a reason
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I would imagine the D&D and Magic Teams are not hostile to each other, but I doubt they communicate very often.
"My dearest right hand. I have been away at war lo these many years, but not a day passes what I do not think of you can wonder what you are doing."If they're so separate that they don't communicate when one might have useful knowledge that the other team can use, that's wildly dysfunctional.
That seems really unlikely to me.
Yes, it is wildly dysfunctional.If they're so separate that they don't communicate when one might have useful knowledge that the other team can use, that's wildly dysfunctional.
That seems really unlikely to me.
Yeah, it wouldn't surprise me if they did or they didn't. There are innumerable potential failure points, and it only takes one going wrong.Yes, it is wildly dysfunctional.
But, sorry, it is also really likely and the norm for large corporations and having worked in multiple businesses of different sizes, am zero percent surprised by this.
It's so common, it's practically a cliche that as corporations become successful and grow, they become internally dysfunctional and fragmented. In hindsight from the outside, it seems like an obvious problem to avoid, but from the inside, in the thick of it, it is far more the standard than the exception.
Heck, the university IT people I work with are typically re-inventing the wheel about a dozen separate ways across campus because everyone's too busy doing their own job to figure out how to help someone else they never interact with do theirs. You would think upper management would solve this problem, but in large enough organizations, by the time information reaches upper management, it has lost so much detail that they are just focusing on larger strategy and are, of course, unaware of nitty-gritty details. It's simply the nature of large organizations that things get silo'ed, and the communication between silos is rare and at too high of a level to be aware of any nuance or details.
Now it should have been obvious for the D&D team to work with the M:tG team on this, but maybe they did and, again, it was just at a high level of detail of quality vendors, package sizing, InDesign templates, etc. that missed the nuances of making sure to account for humidity when dealing with foil cards.
Magic has exactly the same problem with its foil cardsIn their defense, it's not like WotC has a lot of experience printing dozens of regulation cards. Especially not foil embossed cards. I'm sure experience will iron these issues out.
But no, seriously: HOW?!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.
(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.