Charlaquin
Goblin Queen (She/Her/Hers)
True, that is still a thing.Racial ability score bonuses/penalties are a problem because the mental stats are connotationally loaded.
True, that is still a thing.Racial ability score bonuses/penalties are a problem because the mental stats are connotationally loaded.
I understand the point, I just disagree. First, you really don't need a 16 in your primary ability score at first level. I've had extremely successful PCs that started with a 14 and never got above a 16. It really wasn't all that noticeable in combat and he had more flexibility.
But I also think it takes something away from builds.
The thing is, it's actually a really simple fix. You can go down a rabbit hole with it patching various issues, but the core change (attacks follow a fixed progression that isn't based on stat) is a tiny house rule.But different strokes for different folks. I think the OP is suggesting a pretty major modification for an issue that can be addressed more easily in other ways.
What's going to be taken away if everyone's offense to hit number is the same? I think its going to open up more builds instead of strongly incentivizing the 16-20 in your prime stat. Other options would be viable because they wouldn't be competing with it.
If it's truly going to ruin a character idea if they're actually good at combat (and I wouldn't want to tell the player "then just don't use your attacks"), there could be a trait for that, but based on ideas here someone with low str and low dex wouldn't meet weapon prerequisites and might be stuck with daggers and such; if they're not a Rogue, and then they don't take weapon special abilities and focus on other tiers, they wouldn't be a dagger master, but they could still knife someone if they had to.
Princess Leah had the highest accuracy rating in the original trilogy apparently.
I have been wanting this for ages. I applaud every little step Wizards takes toward decoupling ability scores from character power (and indeed from anything at all).But, the end result is level determines power, your ability scores determine how you flavor and differentiate your character.
How many 5e characters have you actually played that had different attack bonuses though? Does that crunch actually make your characters different, or does it just create trap options?
I find that hard to believe.All of them,
Eh, if different attack bonuses does it for you, that’s cool. I don’t see any meaningful difference there, personally.and yes it makes my characters different.
3e is a very different game than 5e. I don’t doubt that you could have made 3e characters with hit bonuses all over the place. I do doubt that more than a tiny fraction of those characters were competent in combat, but I suspect that’s not something you consider terribly important, in which case I can only say have fun playing the game the way you like to.To be transparent, I've only been playing 5e for about a year. In 3e (my previous edition), I've literally played rogues that mained every stat except Wis. Hit bonuses were all over the place, and the characters were extremely different.