(OOC All: Sorry about not posting yesterday...I was quite distracted by personal matters...)
Vemuz,
Your opponent steps back, with a look of abject terror as you lift up one of the large, heavy tables, hoisting it over your head, your arms bulging...
Your broken arm screams in agony as your force it into action, but the adrenaline hammering through your veins drowns the cries of your mangled limb to a distant whisper, which shove out of your consciousness. Pain? What do you care for pain? You are Vemuz, the Thrice-born, descendant of Kazan the Red. You lived when your boat-mates died; you saw more pain in a few years of the inland wars than most men see in a lifetime.
Your broken arm, with a force that many healthy limbs couldn't match, sends the table through the air in a graceful arc, squashing the unfortunate Standishtowner underneath it. Only a hand and a pair of legs protrude from the underside of the upturned table. The Standishtowner is, if not dead of a massive head wound, at least out of action for a good long while.
Malthas,
With an almost scientific blow, you bring your sap downwards, into the nose of the Standishtowner that Malachi is holding in his grasp. The Standishtowner goes limp for a second or two, bleeding heavily from his now broken nose. However, he is obviously not done for yet, and resumes his struggles.
At the same time, by some obscure instinct, you duck your head slightly, and a Standishtown fist once again passes over it. You turn around and see that you face a more or less uninjured Standishtowner.
(OOC: You inflicted 11 subdual damage on the Standishtowner...)
Malachi,
You hold the wriggling Standishtowner down as Malthas's sap breaks the man's nose with amazing accuracy. He goes limp in your grasp for a few seconds, but he is soon up and struggling again.
At the same time, you weave your head to the left in time to avoid a blow from the other Standishtowner.
(OOC: You still have the broken-nosed Standishtowner grappled; you can either keep pinning him, or, with a successful grapple check, throttle him for 1d3 + STR bonus subdual damage...)
Nicodemus,
Your club only grazes the wounded Standishtowner's chest, doing very little harm, but putting him off balance enough that he dodges backwards, his head meeting yet another plate hurled by Artimus.
He reels forward again, then slides to the floor, mumbling incoherently.
At the same time, Malthas's former assailant turns on you, swinging his broken bottle. He misses horribly, however, failing to account for a drunken wobble on your part as he attacks you.
Antheos & Jonah,
You see no more sign of grugach, but about half an hour later, the fog that Antheos and the Captain predicted comes to pass, rolling down the corridor formed by the forested river banks like a thick woolen blanket.
The boatmen, for the first time, look perturbed, and each stares at the other. Clearly, they want to go back, but Captain McCrenshaw coughs significantly, and shifts his bulging purse to where it can be seen more easily by the boatmen. With sighs of resignation, they lean on the their poles once more, and drive the keg raft cautiously forward into the fog.