Deep Water and Shoals - A Swashbuckling Campaign

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Vemuz roars angrily as he grabs a table and tries to toss it on top of the man who just hit him. If anyone else happens to end up under the table when it happens, oh well...

ranged attack: 17 + 5 = 22

EDIT: Don't know damage of a table, but str bonus is +5
 
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Nicodemus, fuelled by the Whiskey and incensed at this Pig's attack on another of his Mates, swings at the man with a Vengeance.

<Roll 14+3+ any possible Flank Mods... Damage is 2 big whopping points if he hits>

Artimus shifts his attack to this new assailant

<Woohoo roll 16+2=18. WHatever damage Arti's mug/playe/poo inflicts is up t you :D >
 

Malthas grins again as the fist passes by his head. "Here, lad. You big oafs cannae adjust for our 'eight so well, can ya?" (Malthas' speech seems to be slipping a bit into a rougher accent than he usually has). He again twirls across the battlefield (tumble roll 6+10=16) to come to rest next to the man that Malachai has pinned and darts in to take a shot at his head while the big Half-Orc keeps him down. It seems like they have definately done this maneuver before. (Attack roll 14+2=16, he's denied dex for me).
 

(OOC All: Sorry about not posting yesterday...I was quite distracted by personal matters...)

Vemuz,

Your opponent steps back, with a look of abject terror as you lift up one of the large, heavy tables, hoisting it over your head, your arms bulging...

Your broken arm screams in agony as your force it into action, but the adrenaline hammering through your veins drowns the cries of your mangled limb to a distant whisper, which shove out of your consciousness. Pain? What do you care for pain? You are Vemuz, the Thrice-born, descendant of Kazan the Red. You lived when your boat-mates died; you saw more pain in a few years of the inland wars than most men see in a lifetime.

Your broken arm, with a force that many healthy limbs couldn't match, sends the table through the air in a graceful arc, squashing the unfortunate Standishtowner underneath it. Only a hand and a pair of legs protrude from the underside of the upturned table. The Standishtowner is, if not dead of a massive head wound, at least out of action for a good long while.

Malthas,

With an almost scientific blow, you bring your sap downwards, into the nose of the Standishtowner that Malachi is holding in his grasp. The Standishtowner goes limp for a second or two, bleeding heavily from his now broken nose. However, he is obviously not done for yet, and resumes his struggles.

At the same time, by some obscure instinct, you duck your head slightly, and a Standishtown fist once again passes over it. You turn around and see that you face a more or less uninjured Standishtowner.

(OOC: You inflicted 11 subdual damage on the Standishtowner...)

Malachi,

You hold the wriggling Standishtowner down as Malthas's sap breaks the man's nose with amazing accuracy. He goes limp in your grasp for a few seconds, but he is soon up and struggling again.

At the same time, you weave your head to the left in time to avoid a blow from the other Standishtowner.

(OOC: You still have the broken-nosed Standishtowner grappled; you can either keep pinning him, or, with a successful grapple check, throttle him for 1d3 + STR bonus subdual damage...)

Nicodemus,

Your club only grazes the wounded Standishtowner's chest, doing very little harm, but putting him off balance enough that he dodges backwards, his head meeting yet another plate hurled by Artimus.

He reels forward again, then slides to the floor, mumbling incoherently.

At the same time, Malthas's former assailant turns on you, swinging his broken bottle. He misses horribly, however, failing to account for a drunken wobble on your part as he attacks you.

Antheos & Jonah,

You see no more sign of grugach, but about half an hour later, the fog that Antheos and the Captain predicted comes to pass, rolling down the corridor formed by the forested river banks like a thick woolen blanket.

The boatmen, for the first time, look perturbed, and each stares at the other. Clearly, they want to go back, but Captain McCrenshaw coughs significantly, and shifts his bulging purse to where it can be seen more easily by the boatmen. With sighs of resignation, they lean on the their poles once more, and drive the keg raft cautiously forward into the fog.
 

Nico turns his attention to this new enemy, smacking him with his club, though the blow misses
<rolled a 6..grr!>

Artimus flings a heavy tankard at the new Assailant as well

<Artimus rolled a '19',+2=21. Damage as per your decision>

'That'll learn 'Im Arti, M'Lad!'
The Wizard pauses to grin at his Familiar, who is capering about , his tri-cornered hat bobbing on his head precariously.
 

Malthas sighs. As he turns his attention to the man now standing before him, he speaks in a quite reasonable tone.

"Look, friend. We don't want any further trouble. Just take your friends and go a....*crunch*"

His sap streaks out, hopefully catching the man completely unawares.

OOC:
Quicker than the Eye Bluff roll of 6+10=16
Attack roll of 20+2. :D
Confirmation of 14+2=16.
 

(throttle? - this is a bar fight, Malachi doesn't want to hurt him:P)

Malachi swaying left decides that he3's had enough of grappling this man and instead decides to throw him. With his hair still tight in his grasp he swings about in an circle and then lets the clamdigger go

Rolls Grapple 18+ Attack 19+ that should do it
 

Vemuz quickly moves to plonk his fist down on top of the head of the man who has the broken bottle.

Attack: 6 + 8 = 14

Requires DC 12 will save to take an AOO on me (feat).
 

Vemuz,

The bottle wielder, struck first by your fist & then by a tankard thrown by Mr. Arfaliunium's pet monkey, hits the ground hard; he picks himself up, but seeing his friend unconscious on the floor, he throws down his bottle and beats a hasty retreat, whining platitudes.

Malachi,

Taking a page out of Vemuz's book, you swing the Standishtowner around by the hair and let go.

Although your throw is not quite as impressive as Vemuz's, the clamdigger is still propelled a good few feet, once again colliding violently with the bar. Nursing a black eye, the Standishtowner begins to pick himself up again.

At the same time, a Standishtown hand grabs you shoulder, spins you around, and belts you across the face, a grazing blow but nonetheless painful as it clips your nose.

Out of the corner of your eye, you see Malthas bring down his opponent with a well-aimed blow to the neck.

(OOC: You inflicted 5 points of subdual damage against the man you threw. You took 5 points subdual from the other Standishtowner.)

Malthas,

The DiSaalin Feint, a move you learned in the Flashing Blades, was originally intended for the rapier and main gauche. Nonetheless, you catch the man completely off guard as you lunge left, feinting with the fist of your off hand, and deliver a crushing blow to the Standishtowner's solar plexus.

Stunned and unable to breathe, the Standishtowner doubles up, red-faced, and hits the deck with a report like a falling colossus; he won't be regaining his feet any time soon.
 

Malthas grins happily, and spies Malachai standing amidst unconcious bodies, save for the one that refuses to fall down. He leaps up on the bar, being careful not to spill any more drinks as he does, and saunters over to the man engaging Malachai. Once again seeing the man distracted....

(OOC: Tumble roll of 5+10=15, Attack roll of 2+2=4. Hmmph.)
 

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