Deep Water and Shoals - A Swashbuckling Campaign

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Malthas laughs loudly, a huge grin on his face. He winks at both Vemuz and Malachai. "Work out the sea kinks, lads!"

He then attempts to leap over the shoulders of one of his assailants, cartwheeling in the air to land beside Malachai (OOC: Tumble check is ... I can't find my stats, but I know I have +4 dex, and I rolled a 12, which is a 16 - should be enough to get me past w/o AoO's....)
 

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Malthas,

The looks on your assailant's faces as you vault over their shoulders and leave them empty-handed is picture of comical dismay.

(OOC: You still have a partial action left, I believe; if you are next to Malachi, you are in range to attack one of the Standishtowners.)

Vemuz,

Out of your peripheral vision, you see Malthas perform a fantastic sort of mid-air cartwheel, vaulting over his assailant's shoulders. One of the Standishtowners, however, doesn't have long to wonder at the halfling's blinding agility, as your hands, one around his neck, the other around his belt, spin him around. He stares into your bloodshot, murderous eyes, and quails, making a feeble attempt to break the grapple.

It proves unsuccessful; a simple twist and a shove send him flying, actually flying through the air, to land with a resounding crash on a table. Glasses shatter, rum spills, and the startled patrons who had been sitting at the table leap up with surprised oaths, quickly backing away. The table gives way under the man's weight, and he lies among the wreckage, groaning softly and attempting to rise, all the fight gone out of him. He slowly and painfully turns his head to look at you, and begins crawling away as fast as he can.

"Bleeding barbarian!" another Standishtowner curses, swinging a chair at you. The chair slams into your chest full force, but you barely feel it.

(OOC: 5 points of subdual damage...)

Nicodemus,

There is no rope in the tavern, not any long enough to entangle a man, anyway; the windows have no blinds, and the room is otherwise bare of cord-like objects.

Although the men see you draw your club, they are not unduly worried; they believe you to be so drunk as to be harmless.

What does worry them, however, is when Artimus draws the pistol from your belt and shoots one of them in the foot.

"Bloody ****!" One of them shouts. "Bill! The damned monkey shot me!"

"Ha! Thet's a good one!" the other replies. "Why not skewer the little beast?"

"I do b'lieve I will," the injured man grunts through teeth clenched in pain. He draws a small belt knife, and begins limping after Artimus.

Meanwhile, at the sound of the pistol shot, the rest of tavern looks up, startled, from their drinks. Barroom brawls are one thing, but when the pistols come out - the crew of the Espirantish ships, LA ALCURAN and SANTA CALYPSA stand up and make a hasty, reeling exit, leaving the crew of the CALYPSO'S GRACE, the opposing locals, and various patrons just trying to have a drink.

Others however, laugh at the spectacle; a monkey, now doing a little victory dance, shooting an angry drunk with a pistol far too large for it.

(OOC Bimzoole: If you want to pipe up, now's the time...)
 
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Vemuz spins around and snarls at the man who hit him. His arms raise threateningly as his hands look prepared to wring the guy's neck.

"You shouldn't have done that!"

Intimidate: 6 + 8 = 14

additional free action: Eyes of fury, will save DC 12 or shaken for a round.
 
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Nod

Antheos nods to the captain, and tucks the pistol into his belt. He ties his hair back with a black ribbon, in a loose ponytail, and watches the forest. He lays on the raft if there is nothing he can do or try to do. He will take his eyes from the forest to look up at the skies, to try and predict the weather.

I get +7 on knowledge(nature) checks. I'd think you want to make the check so i don't if i passed or not.
 

Not to be outdone, Nico will rush up and smacks the man with his club on his next action <True Strike and all...>.
At the same time, he will yell at the top of his lungs The Watch, the Watch is here!!!' .
Nico will 'accidently' step on the Man's foot as he hits him if possible, Yes...the wounded one.
<Dwarves are vicious brutes when they've had Whiskey>
 

As the standard action, I'll cast about for something that might be equivalent to a sap - if nothing is there, then just a suitable club (that might be able to do subdual sneak attacks). ;)
 

Vemuz,

You glare threateningly into the eyes of your assailant, your gaze holding the weight of years of fighting, bloodshed, and privation - of weeks in an open boat under the sun, of hundreds of harpoons darted into hundreds of whales, of men struck down at your hands, of countless tavern brawls. The eyes of a man who seen a good many of the hardships the world has to offer.

The man who hit you looks into your eyes, and pales. Cowering in your shadow, he still brandishes the chair - but now seems to be holding in front of him with nerveless hands more as a gesture of protection rather than aggression. He backpedals quickly.

(OOC: your opponent failed his Will save. He took a five-foot step out of your threatened range, and is now holding his action.)

Nicodemus,

Your club strikes home, the effects of the True Strike spell more than counteracting the effects of the whiskey. There is an audible crunch as your opponent's nose breaks.

He yelps, then he yelps again as you grind your heel into his wounded foot with shocking ferocity.

He quickly steps back, with a bloody, swollen nose, leaving a trail of blood-smeared footprints. Recovering his wits somewhat, he steps forward purposefully and stabs at you with his belt knife. However, his aim is off, probably because one eye is swollen shut and the other is half-blinded with blood.

His friend, seeing things turn a bit more seriously, steps in, swinging a half-empty bottle of rum, which shatters with considerable force against your head. Rum, crimsoned with a thin stream of blood, cascade downwards, soaking you thoroughly.

(OOC: 4 points subdual damage, and 1 point real damage from the broken glass. You did 8 points [6 from the club, and 2 more because you mangled his wounded foot] subdual damage total against the wounded Standishtowner.)

Malthas,

Casting about for a club, you see several things that could serve admirably; the leg of a chair, shattered when Vemuz, boatswain of the CALYPSO'S GRACE, hurled a Standishtowner into the nearby table, an empty bottle of rum, and a large, heavy glass mug.

However, as you cast about for a weapon, you feel a tap on your shoulder. Turning around, you see the serving woman who you were getting cozy with earlier. She presses a sap into your hands.

"Normally, I'd keep this myself," she says, with a flippant smile. "But I'd hate to see them ruin that wonderful face of yours." She kisses you lightly on the cheek, and shoves her way through the tavern customers, making her way to the bar.

Antheos,

You look at the sky. Although it is clear for the present, there is a hint of unpleasant dampness in the air that hints at rain or fog. There is little wind for the present, and no promise of any in the near future.

You see the captain also looking skyward.

"Clear enough," he says, then sniffs the air. "Smells a bit damp-like, though, don't it? I wouldn' be surprised if we got a touch o' rain or fog pretty soon."

Jonah,

Although you could not see anything in the forest, apparently Antheos did, or so he tells the Captain. Captain McCrenshaw hands him a pistol, telling him not to shoot unless shot at, and then turns to you.

"I'd keep your pistol close at hand, Jonah," he says. "Antheos here tells me there's somethin' watchin' us."
 

OOC: Lemme just say that this game just rocks. ;) I love it.

Malthas grins widely, and winks at the lass. "You are truly my lucky charm, m'dear. We'll talk later. Get yourself clear." Hefting the sap, he turns his attention to the man with the belt knife threatening Nico, and tries to find a clear vantage point to lay him out.

(OOC: If I can flank the man w/o getting into too many people's grasp, I'll just tumble up (if need be) and smack him with the sap. If not, I'll use Quicker than the Eye to do a sneak attack against the anyone I can reach with a 5' step. I rolled a 9 for either check (plus the mods which I can't find), and then a 14 + 1 to hit with the sap for 1d6? (+1d6 if they fail sense motive) -1 damage.)
 

OoC:Backtrack
BTW, what are Orleau and the other man who was with us doing? Running for cover, snoring on the floor? Fighting like Mad Dogs...
I guess my cry of 'Watch!' didn't distract anyone in the brawl.

IC:Artimus will throw things at the men, mugs, discarded dishes, poo <he is a monkey after all...>
 
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Nicodemus,

(OOC: Thought I mentioned this before; guess I didn't...
Orleau lost the drinking contest; he is now underfoot in a drunken stupor; likewise, all of the patrons of the tavern who haven't cleared out because of the brawl failed to do so because they are in a drunken slumber...Orleau's companion is nowhere to be seen, probably off somewhere with a prostitute, having lost interest when it was clear you were winning the drinking contest. As for your cry of 'Watch! Watch!...')

Despite your shouting that the Watch is coming, the few men that hear you look up, see no Watch, and go back to fighting. Standishtown being a not-very-civilized place, the Watch is nearly nonexistent, and is rather a joke in the town.

If this had been Sendun, or anywhere in the more civilized parts of the world, the ruse might have worked, but not here in Standishtown.

(OOC: It was a good idea, though - it mght have worked another time, but just not this time...)
 

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