Deep Water and Shoals - A Swashbuckling Campaign

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Antheos nods, as if the captain spoke his thoughts exactly. "And I doubt there be wind. Any fog or rain will likely stay put until they rain themselves out, or the sun burns up the fog." He shrugs from his reclined position on the 'deck' of the raft. "I'm sure as long as it ain't rainin' arrows we should be alright.."
 

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Malachi is enjoying the workout as he swings big clubbing blows with his fists and forearms. He sticks close to Malthas making sure the halfling doesn't get into too much difficulty and also relying on his little freind for aid should he himself need it.

"Calypso fo'gife us" he grins toothily as he thrusts his palm into the face of another clamdigger....
 

Jonah nodded to the captain and returned to his thoughts, deciding that he couldn't really do anything else.

*So, now it's both the sun and the elves...*
 

Malthas,

Seeing Nicodemus clubbed with a bottle, you tumble over a chair, under a table, past a clamdigger's grasp, and end up behind the wounded clamdigger.

He turns around far too late; your sap catches him at the base of the skull with violence remarkable for someone of your stature. He reels groggily.

There is a moment's pause, just long enough for you to look around for another target, before you feel a blow and a sharp slashing pain to your scalp. Warm blood flows down the side of your head.

The wounded clamdigger's fellow steps backwards from you. In his hand is the instrument that struck you - a broken bottle.

(OOC: You did 8 points subdual damage to the wounded clamdigger, and took 5 points of subdual damage from the other Standishtowner. You and Nicodemus now flank the Standishtowner that attacked you, with all the usual benefits; the other Standishtowner, the one you bludgeoned, is temporarily out of action.)

Nicodemus,

You and your opponent both step back to gather yourselves for another blow when you see the helmsman of the CALYPSO'S GRACE, Malthas, tumble over a chair with remarkable activity and bludgeon your opponent with a sap. He reels groggily backwards.

An instant later, however, the wounded clamdigger's fellow steps in and slams his broken bottle over the head of the halfling, sending a trickle of blood down the side of the pilot's face.

Artimus flings a dish, which shatters against the temple of Malthas's assailant.

(OOC: You and Malthas now flank the Standishtowner, giving all the usual benefits; the wounded clamdigger is out of action for now.)

Malachi,

You feel the nose of one of the Standishtowners break under your fist with loud crunch, and he quickly steps back. However, the other two Standishtowners are on either side of you; one of them strikes a glancing blow off of your shoulder with a chair leg, while the other leaps on you, attempting to grapple you, his hands reaching for your throat.

(OOC: You inflicted 5 points of subdual damage on the broken-nosed clamdigger; you took 3 points of subdual damage from teh Standishtowner on your left, while the one on the right has attempted to grapple you. Make a grapple check and an attack roll. If you damage the prospective grappler [this is an AoO], then the grapple is disrupted. A grapple check modifier is STR bonus + BaB + 0 for being medium sized.)
 

Malthas shakes his head, tossing a bit of blood on his assailant.

"Mind the head, lad. It's where I keep my important bits."

He then attempts to smack the man he and Nico flank on the back of the head to knock him out (12+2 for my attack), then tumbles around to stand beside Nico, and asks "You a'right, Sir Mage?" (Tumble of 10 + 6 rolled).
 

Vemuz tries to take advantage of the hesitation to grab the chair from his hands.

Disarm check: 1 :( + 8 = 9

If successful (unlikely, I know, with that roll!), he swings it at the largest brute he can find nearby, then quickly hands the chair back to the sailor that he took it from and turns away as if he wasn't involved.

Attack roll: 8 + 8 = 16
Bluff: 14 + 2 = 16
 

Nico snarls with drunken Rage 'How dare ye lay weapon ta my Mate, you son of a Whore!'
Nico thought briefly that he had known plenty of good men whose Mum's been Whores, but still, he hoped the insult was insulting enough.

Swinging his club again <Roll 7,+2 flank,+3=12...er...>, Nico yells bac 'I'm fine, my friend. And Yourself?'
 

Malachi barely notices the strike of the chair leg his attention instead taken by the man hanging off shoulder. He roars as he grabs at the grapplers hair in order to yank him off and slam his head into the bar...

(ooc Grapple 19+ Attack 10+
*sorry haven't got my stats. They're on my other comp and I can't find us in the Rogues Gallery...)
 

Vemuz,

With a roar, you throw your impressive bulk at the man before you in a vicious lunge.

However, despite his fright, the man sees your intent, and swings the chair with all his might. This time, you feel the pain - a crushing impact on your elbow; your forearm goes numb for a few seconds. Feeling, and a stabbing pain with it, returns as you recover from your lunge, empty handed.

The man with the chair quickly retreats before you.

(OOC: Ooh, bad luck; not only did you fail the disarm check, but the AoO you provoked was a crit - 15 points of damage. I ruled that because you were reaching for the chair at the time, most of the damage was inflicted on your arm. Using the variant rules from the DMG for damage applied to specific limbs, your dominant arm is broken. -2 to attack rolls and STR checks.:p Better luck next time...

Damage tally: 20 points subdual so far...)

Malthas,

The bottle wielder, seeing Nicodemus's reeling strike, easily knocks it away. However, in doing so, he opens himself up to a sneak attack by you. This time, your sap meets the back of skull in exactly the right place. Staggered, the Standishtowner stumbles out of your reach to collect his wits.

And the same time, you hear a whistling noise close by your ear; the wounded Standishtowner has recovered his courage and darted back into the fray. The whistling noise was his fist, passing close enough by your ear to ruffle your hair.

(OOC: You inflicted 11 points of subdual damage on the Standishtowner.)

Nicodemus,

The Standishtowner had been vacillating as to who to hit, but upon hearing you cast doubt upon his heritage, he turns to you in time to avoid your spirited, but drunken, blow.

"Fancy words from a hairy tarbucket who drinks with Half-Porc - Urk!" His insult is cut short as Malthas's sap meets the base of his skull, enough to send him reeling like a landsman in a gale. Clutching the back of his head, he steps back out of range to gather his wits.

At the same time, you see the wounded Standishtowner re-enter the fray, his fist just missing Malthas.

Malachi,

Grabbing your assailant by the hair, you swing him in an impressive arc, which is cut short by the bar. You keep a firm grip on your assailant's hair, but his fellows are all over you.

A pair of blows to heavy open up your lip and send a stream of blood down your chin, but you doggedly retain your grip on the third Standishtowner.

(OOC: You inflicted 6 points subdual on the Standishtowner. You know have him in a grapple; you can either pin him, holding him immobile for one round, or you can throttle him, inflicting 1d3+STR every round you keep a hold on him.

The other Standishtowners inflicted 9 points total of subdual damage on you.)
 

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