Deep Water and Shoals - A Swashbuckling Campaign

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Sorry - I'm back from the weekend. ;)

Malthas grins at the man he's disarmed, and quickly sheathes Tuanna, but suddenly feels the arm around his next. He attempts to strike back with an elbow at the man attacking him (2 bab -1 str +1 size +13 roll = 15 - if that hits it'll disrupt the grapple) to break his lock, but doesn't use any blades - tavern brawls are fun. Tavern killings are a bit more than he's ready for.

OOC: Grapple check is 6 - Rolled 9 -3. If I don't disrupt, he's got me. ;)
 

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Malthas,

Your elbow would have connected with the man's sternum, if you were a human. Being a halfling, however, the blow connects somewhat...lower down.

The man grappling you lets out a strangled wheeze, but doggedly refuses to let go.

"I g...I g..." he tries to shout, but he is still winded from your blow. The other Standishtowners close in, and your opponent attempts to pin you up against the bar.

(OOC: You hit him good, but he made his Fort save, and thus didn't let go. Make another grapple check, please. Or, you could attempt to wriggle free from the grapple with an Escape Artist check...)

Malachi,

You see Malthas elbow his opponent in the groin, but although the Standishtowner doubles up, he refuses to let go of the halfling. Wrestling the struggling helmsman to the bar, he attempts to pin him to the bar, while his friends close in around Malthas, cracking their fists ominously.

Nicodemus,

As you and Jean Orleau prepare to lift yet another round to your lips, you become aware of a commotion.

Peering across the room, you can see a small knot of Standishtowners closing in on a struggling halfling - you recognize him as Malthas Swifthand, the best helmsman aboard the CALYPSO'S GRACE. A Standishtowner has him by the neck, and is attempting to pin Malthas against the bar.

You can also see Malachi shoving his way through the crowd with a combination of concern and savage joy in his eyes, trying to aid his friend.

(OOC: You still have time to take this last drink, if you want to finish the contest.)

Jonah,

You squint into the trees, but what with the harsh, corrosive sunlight, and the shadowy trees, you see nothing.

Antheos,

Peering at the left bank of the river, you catch a glimpse of something...could it be a face? You see the tiniest quiver of motion in the brush.

The boatmen, obviously not the quickest or sharpest-eyed of men, have apparently seen nothing, and continue to ply their punting poles with abandon. One of them begins whistling a tune.
 
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Hrm

Antheos shook his head and confirmed his vision, then looked away nonchalantly. "Ummm, cap'n. I'm not crazy in the sayin' of this, but I think I saw someone along the bank..." He points with his chin, and keeps an eye open.
 

OOC: Is the fort. save a house rule on grappling? IIRC, any damage on the AoO disrupts the grapple.

I'll make an escape artist check - rolled a 13+4 for dex = 17
 

Malachi lets out a savage bark as the clamdigger doubles over and steps on towards the struggling halfling. Hes sees Malthas twisting around in the mans grasp and uses that opportunity to strike the man across the head with a big meaty forearm.

(ooc Looks like the Fights begun!)
 

Vemuz sees that the numbers are now soon to be stacked against his shipmates and so he rises and plows his way through the crowd toward them.
 

Nico looks to the commotion...mumbling to himself'Damned Fool Halfling, doesn't know how to relax...big chip on that lad's shoulder.'
Looking to mr. Orleau, Nico downs his shot and then uncerimoniously pops off a Magic Missile Spell, targeting the Man holding malthas and the next nearest man, 1 Missile each
<2 HP to the grappler, 2 to the other man>.
Yelling 'Put that Man down, lest ye feel my TRUE WRATH, you land-lubberuing Swine!'

OoC: I got a 14 on the Fort save, then I made a <self imposed> Concentration check to get the spell off : 17. With a -4 for the second failed Fort save, I still amde the Concentration. Hopefullly these ruffians won't want any more from this (drunk) wizard, because I don't have a huge offensive arsenal.


anal spelling edit
 
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Malthas,

As the man wrestles you toward the bar, you see your chance, and wriggle free from his grasp.

However, notwithstanding your opponent's curses at finding himself empty-handed, his four fellows move to surround you.

Two of the clamdiggers throw wild punches at you, one so wild that he sprains his wrist on the bar behind you, but two of clamdiggers score hits, bringing bruises on your face and shoulder.

(OOC: You took 11 subdual damage total. Because one of the Standishtowners scored a critical miss, you gain an AoO on him.

As to the Fort. save, that was because the attack you made was actually a regular attack - I ruled that the grappler caught you flat-footed because you were distracted with the mug-wielder at the time combat actually began, and he was behind you, thus no AoO. But I wanted to give you a fair chance at disrupting the grapple, thus I thought the Fort save was fair enough. In hindsight, I probably should have given you the AoO. :o Sorry...
But it doesn't really make a difference - you would have been pounded anyways by the grappler's friends, even you did disrupt the grapple.)

Malachi,

The Standishtowner reels under your blow, but doesn't fall.

"Look what we have here!" he shouts to his comrades. "Feeling uppity, are ya, ya filthy bastard of a Porc? We'll cure ya of that soon enough..."

(OOC: In the future, please roll your own checks, saves, rolls, etc. I will occassionally roll them for you for the sake of expedience, but overall I prefer you to roll your own dice...)

Nicodemus,

You and Orleau toss down your final shots. The whisky burns in your throat, and the tavern blurs and wobbles before your eyes. None the less, you manage to slur out the incantation for a magic missile. The two men struck look at you with pained outrage. Then, seeing your state, they laugh.

"Look at that," one says loudly and derisively. "Damned dwarvy charlatan can't hold his liquor, eh?"

One of them strides towards you confidently.

Antheos,

The captain, who had been napping with a pipe in his mouth, sits up.

"If it's thet stealthy, I'd probably be elves - grugach, most likely. Well, there ain't much we can do, 'cept hope we're out of arrow range. Here - " he hands you a loaded pistol. "Don't shoot unless they shoot first, though."
 

OoC:My next action depends upon whether there is any rope laying about in the Inn that I can spot Spot roll 19 +2 total 21- whatever Drunk negs...
If so, Nico will cast Animate Rope <Conc roll 17 woohoo!> to entangle the Sailor, otherwise he will cast Truestrike on himself and grin savagely as he draws his club...

Atrimus, meahwhile, having dealt with similar situaion in the past, and having had one enraged man once try to fling him into the fireplace...pulls Nico's Pistol from Nico's belt and aims it at the Man. If the Animate Rope doesn not work/isn't possible, Artimus fires.
<Remember that you ruled that he can use one way back in the opening of the game, he is +2 to Hit from his Dexterity Mod.
Arti's Roll 12+2 =14>.
 

Vemuz' face turns red and the veins pop out of his temples as he grabs one of the four men assailing Malthas and tries to throw him headfirst into a cluster of tables and chairs.

ooc: raging

touch attack: 5 + 8 = 13
grapple check: 7 + 8 = 15
not sure what else I might need to do for the throw or if I need to wait until next round to throw...
 

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