Deep Water and Shoals - A Swashbuckling Campaign

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A look of resignation briefly crosses Vemuz' face as he leans back in his chair, scratching at his grizzled beard.

*Eh, the little guy can take care of himself. Besides, he asked for it.*

EDIT: That's a thought bubble.
 
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Malthas,

Tuaana whips out of its sheath, striking the mug from the man's fingers. At the sight of the drawn rapier, he backs away, letting the mug smash on the ground. All of the men edge away, as a matter of fact. They have no objection to a run of the mill brawl, but when weapons get added in - well, they are not brave fellows.

As you replace Tuaana in its sheath, however, you feel a pair of large hands grasp the back of your neck.

"Cocky li'l midget," the owner of the hands grunts in a thick Standishtown accent.

(OOC: Make a grapple check, please - BaB + STR mod + [-4, for being Small]. Also, you get an AoO on your grappler - either armed or unarmed. Be warned that if you use Tuaana on the man grappling you, you risk escalating the brawl to a dangerous level. It's your choice, however...)

Malachi & Vemuz,

From your positions, you can both see as Malthas quickly disarms the mug-holder, but another local, seeing his chance, attempts to grasp the halfling around the neck. When it comes to a grapple, the Malthas's opponent has an obvious size advantage.

Nicodemus,

You and Orleau down the third round of whisky - an excellent brand, probably from the inland regions of Iberrea or Hull. By now, you can see a noticeable blurring of the vision, and the room does not lurch exactly, but it begins to give little occassional hops.

However, Orleau is in a much worse state than you are. With a bump and a lurch, he falls sideways off of his chair, blowing through his mustachioes in a ludricrous fashion. After a few moments, however, he climbs back into the chair - not without difficulty - and insists:

"I'm no' be...b...beat'n yet..t..."

(OOC: You are now Intoxicated, and suffer a -2 penalty to all further saves. The reason you failed this save was because the DC increases with every drink.)

(OOC All: I'm getting kind of tired of digging around the beginnings of this thread and my email archives to find character stats. I know it's my fault I'm not more organized, but could everyone email me their character stats again, and I'll put them on Microsoft Word or some such...? Sorry for the inconvenience...)
 

Vemuz continues watching, still convinced that the nimble little guy can hold his own -- especially after his demonstrations aboard the ship.

Bob Aberton said:

(OOC All: I'm getting kind of tired of digging around the beginnings of this thread and my email archives to find character stats.

OOC: Email sent. I always just follow one of garyh's links from his sig in the earlier posts in the thread. He's got a link to our character thread.
 

(OOC Vemuz: You're right! I had completely forgotten about Bimzoole's link to the character thread. Alright, belay that...I don't need character stats emailed to me after all.)
 

Bob Aberton said:
Malachi & Vemuz,

From your positions, you can both see as Malthas quickly disarms the mug-holder, but another local, seeing his chance, attempts to grasp the halfling around the neck. When it comes to a grapple, the Malthas's opponent has an obvious size advantage.

Malachi never doubted that his little friend could handle himself but he was not one to leave a friend in the lurch. Plus whilst the halfling was quick with a blade Malachi wasn't so sure of his ability in a barfight. The half-orc thus lurched his way over ready to put himself between the halfling and any additional opportunist attacker!
 


Bluff hehe

Antheos rubs the bit of scruff confined on his chin. "Port Andorra ya say? Well, I might've passed through there. Why? Do I strike a resemblance to a face there?" He shrugs, and turns to look at the keg-rafts. "Shall we?"

OOC- +6 bluff mod.
 

Malthas & Malachi

(OOC: I can't address your situation until Malthas posts...)

Antheos,

"I seem t' recall a certain..." the captain starts, but he is distracted by the scruffy boatmen.

"Hey, Cap'n! I said, Cap'n! We gonna move this thing anytime soon?"

"Yes. Let's be off," Captain McCrenshaw replies. His train of thought broken, he glances at you one last time, then boards the keg-raft. As he turns away, you notice he is wearing a cutlass and a brace of pistols underneath his greatcoat.

Jonah,

The captain and the new shantyman, Antheos, join the keg-raft, and the boatmen shove off upriver.

Jonah & Antheos,

The river is wide and shallow, perhaps a half a mile across. Both its banks are thickly forested. The clumsy keg raft glides slowly upriver, propelled by the sweating boatmen, who shove it along by means of long poles. The sun sinks lower on the horizon, but the boatmen assure that you'll arrive at the nearest plantation by nightfall.

"After nightfall," they say. "The elves come out - uncommon savage, they are, too. There's few folk as live t' tell the tale. Say them elves - grugach, they call themselves - got magic o' their own. Don't make no more noise than a cat, til they put 'n arrow through yer..."

(OOC: Make Spot checks, please.)
 

Antheos belted up his fine coat, and made sure the yarting was most tightly strapped to him before they pushed off. He listened to the cap'n's tales of the grugach, wishing he had brought some sort of ranged weapon. He'd have to remember to look into one of those sometime. He seems to have an uncanny awareness of their surroundings, despite how he frequently looks up to the heavens.

SPOT: 13roll + 4ranks +3mod +2feat = 22
 

Jonah was again shielding his eyes from the just-too-damn-bright sun, while pondering if the sunset would be a good or a bad thing to him. His eyes would be more at peace at nights, but if there were not-so-friendly elves about...

OOC: Spot roll 5 + 2 + 2 -1 = 8
 

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