• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Defenders of the Blackfeather - Tariff of Relkingham


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Sena accurately gauges that the villagers are scared, hesitant to trust outsiders, poor and missing body parts. (insight success)

Initiative (7 successes/ 1 failures)
Hal
Sena
->Lindus
 


After carefully looking over the room, Lindus spies what seems to be a secret trapdoor in the floor of the jail. Opening it, he finds a tunnel.
 


"He's mean." A boy states the obvious, and hides behind a relative.
The old woman speaks up "You may not be those men who hurt us, but that doesn't mean your here to shower us with gifts and fix our wounds. How do we know you aren't going do more harm?"

Initiative (8 successes/ 1 failure)
Hal
->Sena
Lindus
 


The old woman replies "The mayor of a big city like Relkingham sent you. Impressive. What, pray tell, did he send you to do?" (success)

Initiative (9 successes/ 1 failure)
Hal
Sena
->Lindus
 

Lindus pokes his head into the tunnel to learn what he can ( Perception (1d20+12=30) ), then exits the jail and calls to his companions, "I think I just found one of those smuggling tunnels. It likely leads right to Relkingham. We can probably get back there before our adversary does if we take it."
 

Hamona

The small crowd of villagers turns their head at Lindus's annoucement.

"Hey," says the boy " How'd he get in there?"
The old woman sighs, "Oh well, I guess they found the secret tunnel out of the village. We might as well tell them everything." She turns to the town priest to explain.

The town priest starts "A few days ago we were attacked by a group of Vecna cultists. They overpowered us, stole from us what they could, then cut out a hand or an eye. But the worst is that their leader cursed us. Every night at sunset, we turn into horrilbe creatures, monsters. No one really remembers exactly what goes on, but in the morning we return to human form. You must leave immediately, but please, tell our story to the priests in Hamona. Perhaps they can cure us."

The old woman adds "Oh, and that tunnel the elf found, it doesn't lead all the way to Relkingham, just a few miles out of town. It is a more direct route and will shave a few hours off your journey. Those evil men blocked it during the attack and, although we tried, we could not even escape that way."

The group earn 806 experience.
 

Into the Woods

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