Define "___-edition feel"?

woodelf said:
Yeah, next time i see a copy of the Rules Cyclopedia fora reasonable price, i'm grabbing it. BTW, anybody know how much of the metaphysics/plane-hopping stuff from teh Immortals boxed set made it into the Rules Cyclopedia?
Not very much. Most of the Immortals stuff got heavily revised and put in the Wrath of the Immortals box set, along with metaplot stuff for the Mystara setting.
 

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What was so bad about it, anyway?
I can't specifically remember the problems with the rules themselves, but there was definitely a problem with the metagame. To illustrate (and this is all from memory mind, I haven't seen that set in almost a decade):

Imagine you've gone through 36 levels of play (i.e. years and years of real game time, assuming you didn't cheat and skip a bunch like most everyone did) and become a Paragon (or whatever is the deity-seeking titled for the class you've joined) performed all those mythologised and technically impossible tasks and succeeded. Your character feels on top of the world, with almost no equal, and if the campaign followed the spirit of the Masters set, probably deserves it.

What's the great reward for all that? Technically you're an immortal, but for all intents and purposes you're a nobody again...a little fish in a big pond again with puny powers, crawling up the ladder...again. You'd have been better off starting a new campaign from 1st level, as at least those adventures opportunities are more fun....or at least, that's what everyone who I know who read the set assumed - there was no real bait to make you want to play it.
 
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rounser said:
I can't specifically remember the problems with the rules themselves, but there was definitely a problem with the metagame. To illustrate (and this is all from memory mind, I haven't seen that set in almost a decade):

Imagine you've gone through 36 levels of play (i.e. years and years of real game time, assuming you didn't cheat and skip a bunch like most everyone did) and become a Paragon (or whatever is the deity-seeking titled for the class you've joined) performed all those mythologised and technically impossible tasks and succeeded. Your character feels on top of the world, with almost no equal, and if the campaign followed the spirit of the Masters set, probably deserves it.

What's the great reward for all that? Technically you're an immortal, but for all intents and purposes you're a nobody again...a little fish in a big pond again with puny powers, crawling up the ladder...again. You'd have been better off starting a new campaign from 1st level, as at least those adventures opportunities are more fun....or at least, that's what everyone who I know who read the set assumed - there was no real bait to make you want to play it.
Ah, kinda like the ELH. ;)
 

While 3E does supply the cheat codes with all the rules laid out for the novice, 1E did have a video game feel (though we did not know then). Just look at some of modules Giants etc where you would find x weapon a few doors before (or some times after) which is just perfect for defeating y monster. Ex hey cool in the giant leader room is a hammer of thunderbolts plus a girdle of giant strenth.
 

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