Sorry, it wasn't meant to cause upset....
What did I just read?
Read Dragons of Autumn Twilight cover to cover?How can I expunge it from my brain meats?
Sorry, it wasn't meant to cause upset....
What did I just read?
Read Dragons of Autumn Twilight cover to cover?How can I expunge it from my brain meats?
Well I don't know about requiring. And I'm not really familiar with what you even have in mind here. What's an "old school" example of a GM requiring a player to make up setting backstory about (say) the practices of the regiment their fighter PC used to belong to, or of the cult that their cleric PC belongs to? This isn't something I've ever heard of.If the GM is requiring you to make up details for you to be allowed to play the game, that sounds like something an old school game would have.
Well, if you know more then a tiny bit about a topic is a good way to go. And the "average" person does vary. I'd guess your example average person has very little...or none...knowledge about things like wood. That is one type of person. There is another kind though...the person who knows at least a couple paragraphs about wood. And how to make a fire. Tie knots. Catch and clean fish. And so on. They are not "experts". But really the basic knowledge has not changed in over 1,000 years. Everything that was true in 1000 AD, is still true today.
Since "new school" is used for any of the half-dozen or more ways to play the game that aren't old-school - yeah, that tracks.I probably associate it most strongly - in the context of published games - with HeroWars (2000) and Burning Wheel (revised, 2004). Which makes it contemporaneous with "new school" as some in this thread are defining that!
OSG had their shares of rules-lawyers too. This isn't something I see as either NSP or OSG.Problems. This is, of course, why New School even exists. This is why NS loves the rules so much: page 11 in the rule book says what happens when you roll....it's not GM whim.
This isn't so much about the DM telling the player what to do, as it is about NS players using the numbers on the sheet instead of doing it themselves. The PCs discover the magical rune puzzle. The player says their INT 20 wizard inspects it to find the solution (perhaps with elaborate details, but often not), the DM calls for an Intelligence (Arcana or Investigation?) check and the player rolls. If the check succeeds, the PC solves the puzzle.The flaw is the player just sits there clueless and does what the DM tells them to do. An NS counts this as "playing the character". Like your smart wizard character finds a magical rune puzzle. You roll a check. The DM tells you the answer. Then you role play your wizard "solving" the puzzle....and feel like you role played a smart wizard.
IME NS is notorious for the "retcon" compared to OSG.NS is for the backtracks of "hey my character would have been smart enough to do X, so can we just say that happened?"
In a recent thread about 5E, I was told I could only use my PC’s background feature if I had a detailed written backstory, approved by the DM, saying how my PC knows such and such person in such and such place. Maybe that’s the sort of thing @Chaosmancer has in mind.Well I don't know about requiring. And I'm not really familiar with what you even have in mind here. What's an "old school" example of a GM requiring a player to make up setting backstory about (say) the practices of the regiment their fighter PC used to belong to, or of the cult that their cleric PC belongs to? This isn't something I've ever heard of.
That's bizarre! And the sort of thing that would make me look for a different game.In a recent thread about 5E, I was told I could only use my PC’s background feature if I had a detailed written backstory, approved by the DM, saying how my PC knows such and such person in such and such place. Maybe that’s the sort of thing @Chaosmancer has in mind.
The Old School DM hands out an actual puzzle as a minigame for players to solve. If the players are stumped, the DM might give hints in some way, and would probably give the hint to the player whose character has the highest Intelligence.In OSG, the DM presents the players with a physical, written puzzle, which the players try to figure out for themselves.
There are trends that later D&D versions tend to share in common, such as mechanics that are consistent, balanced, and fair, with these mechanics intentionally actualizing narrative concepts.Since "new school" is used for any of the half-dozen or more ways to play the game that aren't old-school - yeah, that tracks.
"New School" is about as helpful as defining movies as "Westerns" and "Not Westerns."