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Deities & Demigods

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Re: Re: Flexor....

Flexor the Mighty! said:
How they shouldn't put out books that will be rendered partially obsolete when a new rulebook hits in three months? I guess I'm bitching not really for me or my players as much as bitching about how WOTC has handled the whole release of the 3E. So now the stats for the Epics, who you may have been using in your game via FR rules will change, the stats for the dieties will change(unless mortal spellcasters having more levels than the god of magic makes sence to you). etc. Are the stats for Tiamat & Bahumut different in the D&Dg different from those in the MOP? Do I now have more out of date pages in a book I bought a few months ago?

WotC chose to release books the way it does because they don't want people to feel obligated to buy all of the books. That's why there's repeated content (e.g. MoF and T&B) and "out of date" rules (e.g. ECLs from the DMG and T&C).
 

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Oh, how I love the flame wars that break out with the advent of a new, major release from WotC!

Seriously, they bring life to the boards.

Anyway, I haven't seen the book yet, but I'm all a-quiver with anticipation! By the way, who did the interior art?
 

Re: Re: Re: Flexor....

CRGreathouse said:


WotC chose to release books the way it does because they don't want people to feel obligated to buy all of the books. That's why there's repeated content (e.g. MoF and T&B) and "out of date" rules (e.g. ECLs from the DMG and T&C).

Good point. As someone has pointed out, D&Dg is perfectly compatible with Epic Level rules, as everything in both D&Dg and Epic presumes usage of the core rules system. The complaint, therefore, must be lodged at not making the deities more powerful, and not usage of the rules as such.

Producing materials that may not always square with everything that preceded or exceeded it is a D&D halmark! Look at Unearthed Arcana, with its recasting of paladins as a cavalier sub-class, and refurnishing entirely new level limits for "demi-humans"! Remember the 2nd Edition "Options" books?!

But that is not even the case here. As I've stated, the complaint seems to be that the deities simply aren't as powerful as some of us think they should be.
 
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LordMelkor{Talos} said:
What!? Vecna, greatest mage of Oerth, is only 20th level wizard?! It is a shame, he should be 20th Wizard/20th Cleric/10th True Necromancer( wizard`s levels)/5th archmage, this way he would have arcane caster level of 40th, like Karsus, who also managed to become God through his magic. Is Boccob also so weak as an arcane spellcaster?

Which would, if I recall, require that you own Tome & Blood, Forgotten Realms Campaign Setting, and _possibly_ the Epic Level Handbook.

I'm guessing they're trying to not have all this interdependence.
 

So, what about the salient abilities? Are they primarily "god vs. god" stuff? Or do they say what the gods can do for their worshipers?

And what, exactly, are the baseline abilities for gods, vis a vis their worshipers and against other gods?
 

Information

Have you seen example stat-blocks of dieties as presented in DaD? Class levels seem almost irrelevant, and in play as in IN THE EYES OF PLAYERS Bocoob can easily present himself as the god of magic thanks to a number of diety level benefits....they are massivly powerful as is, but of course Wizards should apologize for that not coming through to those with a shaky grasp of the rules who may spy the stat-blocks ....

Yea right....
 

Re: Information

jasamcarl said:
Have you seen example stat-blocks of dieties as presented in DaD? Class levels seem almost irrelevant, and in play as in IN THE EYES OF PLAYERS Bocoob can easily present himself as the god of magic thanks to a number of diety level benefits....they are massivly powerful as is, but of course Wizards should apologize for that not coming through to those with a shaky grasp of the rules who may spy the stat-blocks ....

Yea right....

I'm just not ready to pass judgment to WotC's disfavor until I see Boccob's (and the other deities') abilities and powers, which I would imagine are not entirely indistinct from their area of influence. That Boccob is "the god of magic" is not determined solely by a calculation involving his levels. God only knows what other unique abilities are at his disposal.
 
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Re: Re: Information

Information said:


I'm just not ready to pass judgment to WotC's disfavor until I see Boccob's (and the other deities') abilities and powers, which I would imagine are not entirely indistinct from their area of influence. That Boccob is "the god of magic" is not determined solely by a calculation involving his levels. God only knows what other unique abilities are at his disposal.

Boccob is a Greater God, right? That means DR somewhere between 16 and 20, right?

It's been posted earlier that Greaters get their DR + 5 salient abilities. So, that's at least 21 abilities to play with, which will probably have lots of magical stuff....

Now, if I could just wait a month to get my hands on it....
 


Heretic Apostate said:


Which would, if I recall, require that you own Tome & Blood, Forgotten Realms Campaign Setting, and _possibly_ the Epic Level Handbook.

I'm guessing they're trying to not have all this interdependence.

Precisely. Which is why I think WotC is making a wise decision in not using Epic rules in D&Dg.
 

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