Demon Hunters of Karameikos (Closed)

johnsemlak said:
In B10 there is one Callarii elf character with a name, a horse trader if I recall correctly. Her name was Prestelle. I figured Prestel would be a decent male name.

I made the surname by playing with those in the PHB. I think it means Silverpetal.

One shortcoming of the Karameikos Gazatteer is it had no suggested names for PCs created for the Duchy, not even Human Traldarans or Thytians (though there are some sample NPCs of course) and certainly not Elves.

LOL I was just looking thru my B10 pdf. The name looked sooo familiar.

A name guide would have been good. The elves of Karameikos had a unique naming system pretty un Tolkienlike. And apart from some psudeo Balkan-esque human names theres nothing. But then again those were the old days.
 

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Mutsar - Changed feats slightly to accomdate Shot on the Run.

Leadership still open - can either fill gap in party if left, take special cohort or swap out for TWF or Precise shot.

Background to come
 


There's still a couple of things that need tweaking I think but here he is, pretty close to finished if not already.

Sydney Campbell; 3rd lvl Paragon / 4th lvl Diviner
Medium Humanoid (Human); Neutral Good
Hit Dice: 4d4+3d8+7 (39 hp)
Initiative: +3
Speed: 30'
Armor Class: 12 (+2 dex)
Base Attack/Grapple:+4/+3
Attack: +4 melee (mw staff, d6-1), +6 ranged (mw light crossbow, d8)
Full Attack: +4 melee (mw staff, d6-1), +6 ranged (mw light crossbow, d8)
Space/Reach: 5ft /5ft
Special Attacks: spells
Special Qualities: absent minded (+1 to knowledge skills, -1 to spot & listen), adaptive learning (forgery), familiar, alertness, forbidden school (necromancy)
Saves: fort +3, refl +4, will +8
Abilities: str 8, dex 14, con 12, int 18, wis 13, cha 10
Skills: concentration +11/10, decipher script +14/10, forgery +10/6, knowledge (arcana) +15/10, knowledge (religion) +8/3, knowledge (planes) +18/10, knowledge (history) +11/6, knowledge (royalty and nobility) +8/3, listen +2/0, spellcraft +16/10, spot +2/0
Feats: scribe scroll, skill focus (knowledge[planes]), extend spell, empower spell, quicken spell, improved familiar
XP: 21000/28000
Weight: 181.5lb (total) = 153lb (Sydney) + 28.5lb (equipment)
Height: 5'7"
Age: 23
Languages: Thyation, Darokinian, Elvish, Dwarvish, Lalor

Caster lvl: 6th
Spells Memorised: (dc: 14 + spell lvl)
0th; 4+1 ; read magic, detect magic, mending, mage hand, light
1st; 3+1+1 ; comprehend languages*, magic missile, mage armour, shield, obscuring mist
2nd; 3+1+1 ; detect thoughts*, acid arrow, mirror image, hideous laughter, scorching ray
3rd; 2+1+1 ; arcane sight*, heroism, slow, fireball

Spells Known:
0th: all of 'em
1st: shield, mage armour, obscuring mist, comprehend languages*, detect secret doors*, detect undead*, indentify*, magic missile, feather fall
2nd: acid arrow, web, detect thoughts*, see invisibility*, hideous laughter, gust of wind, scorching ray, shatter, invisibility, mirror image, alter self, knock
3rd: dispel magic, sleet storm, arcane sight*, tongues*, heroism, suggestion, fireball, tiny hut, wind wall, displacement, keen edge, slow

Nibbles; Celestial Ferret
Tiny Magical Beast (Ferret); Neutral Good
Hit Dice: 7 (19 hp)
Initiative: +3
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 18 (+2 size, +3 dex, +3 natural), touch 15, flat-footed 15
Base Attack/Grapple:+5/–7
Attack: bite +10 melee (1d3–4)
Full Attack: bite +10 melee (1d3–4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: attach, smite evil +7
Special Qualities: low-light vision, scent, improved evasion, share spells, empathic link, deliver touch spells, speak with master, darkvision 60', damage reduction 5/magic, elemental (cold, acid, electricity) resistance 5
Saves: fort +5, ref +8, will +8
Abilities: str 3, dex 16, con 10, int 8, wis 12, cha 5
Skills: balance +12, climb +12, hide +13, move Silently +11, spot +4
Feats: weapon finesse, endurance, diehard

equipment - 2009.77gp
ring of sustenance
wand of magic missile (5th lvl) 50/50
cure lgt wounds 50/50
handy haversack
mw staff
mw lgt. crossbow
20 bolts
bedroll
winter blanket
scroll case
flint & steel
ink & pen
50 sheets of paper
2 days rations
sealing wax
3 candles
signet ring
soap
waterskin
cold weather outfit
scholoar's outfit
explorer's outfit

Description:

Sydney is a scholar specializing in, but certainly not restricted to, the study of extraplanar creatures. He has shoulder length red hair, normally tied behind his head, sharp blue eyes, and a meager build. His reading spectacles are always on him, usually sitting low on his nose until he needs them for something. His celestial familiar, Nibbles, is an exceptional ferret. Nibble's fur has a golden hue to it, and his eyes look as though they are made from quicksilver.

Sydney's parents are wealthy nobility of Karameikos, and seeing their son to have exceptional talent, funded his schooling in the arcane. He adapted to wizardry surprisingly well, and became a scholar, even gaining some skill in identifying falsified literature. Though his specialization in magic was in the acquisition of information, the focus of his studies was information on other planes and their denizens.

He was doing independant studies and working part-time at the wizarding college before receiving a request to become part of a task force being organised by Captain Dargos.
 
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Everyones in cept TheOne AboveAll.However, if we must 5 still works.

Ill spend tomorrow Sunday checking PCs, so theres plenty of time to tweak and do any last minute additions. Just holler when you are done done.

The group looks pretty well rounded, I must say.
 


Wilphe said:
Having written his background and having had it deleted I'm way too annoyed to do it again right now.

<grr>


Well home early tonite and now unable to sleep so I looked over everyones PC. Sorry Wilphe about your losing your background the boards seem sluggish for me too.

Ok, heres what I see, if Ive blundered let me know:

Wilphe: I am assuming you took use magic device as your adaptive skill correct? Also, your Hp seem low. Im not quite sure the order you took your classes, but whatever combination, it seems low even with a frail flaw.

johnsemlak: This is partly my fault. The wood elf ability modifiers are in addition to regular PHB modifiers. So the mods will be +2 dex, -2 con, +2 str, -2 int.

Manzanita: In your equipment you have a mithril chain shirt. The cost should be 1100 gp and you have 2100. Also your AC is listed as 17, but based on your dex (+2) and mithril armor bonus (+4) I read it as 16. Just making sure Im not missing anything.

Festy Dog: Its probably something obvious I cant see, but you have your Knoweldge history skill at +18. You have 10 ranks and I assume your mod is +4 for int plus +1 for your trait bonus. Am I missing anythign else here?

Zerth: is good to go.

Finally, I notice several of you have horses. I can let you know that since you are in a heavily forested area and beginning in a coastal town, you wont need horses. The forest is much too thick and the most efficient way inland will be by river and portage. So if you wish to get rid of the steeds and take back the gold feel free. When applicable the chance to purchase horses will be available.


Heres is the Rogues Gallery thread: http://www.enworld.org/forums/showthread.php?p=1449032#post1449032
 
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driver8, Ok I'll look at my character and see what effects that has.

Just one thing...I wanted to ask if you'd allow a Complete Warrior prestige class later one. To some extent I arranged my character around it. Nature's Warrior is the one. If not, no problem (I know you said core books + UA only) I'll make some tweaks.
 


driver8 said:
Festy Dog: Its probably something obvious I cant see, but you have your Knoweldge history skill at +18. You have 10 ranks and I assume your mod is +4 for int plus +1 for your trait bonus. Am I missing anythign else here?

Skill Focus (Knowledge [Planes]) :)
 

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