Demon Paragon Path and Epic Destiny


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Nice. You've come up with some really neat stuff here, and it's much cleaner now you've incorporated the suggestions above. My only minor point of criticism is the level 16 power - I could be wrong here, but can't think of any creatures that are immune to necrotic damage. So I'd just strike that out, and keep it focused on resist.

Lastly, the level 26 power brings in "favor points". Now, I love little add-ons like this, but if you're going to use a completely new mechanic like that, I'd prefer it to be hardwired into that class/PP/EP somehow. Perhaps you can sacrifice healing surges at any time to gain a point of favor, or something. Anyway, just a thought.
 

Nice. You've come up with some really neat stuff here, and it's much cleaner now you've incorporated the suggestions above. My only minor point of criticism is the level 16 power - I could be wrong here, but can't think of any creatures that are immune to necrotic damage. So I'd just strike that out, and keep it focused on resist.

Lastly, the level 26 power brings in "favor points". Now, I love little add-ons like this, but if you're going to use a completely new mechanic like that, I'd prefer it to be hardwired into that class/PP/EP somehow. Perhaps you can sacrifice healing surges at any time to gain a point of favor, or something. Anyway, just a thought.

Well I think the only creature immune to necrotic damage is Orcus, so I added it in there. There might be a few undead also but haven't done any thorough research. How about I just add some flavor and say "roll a d6 and that many demon runes are etched into your skin. You can expand a rune when you miss an attack to reroll it." That sound fun?
 


Anything else that should be given a second glance over? The only funny thing I can think of is if a bard took this paragon and epic destiny. It would be like, "Listen to my song or I'll :):):):)ing kill you!!" 'plays death metal song'. lol
 

Favor tokens to demonic runes is cool by me; I made up "favor tokens" because the original version had an unnamed resource, and it made a lot more concrete sense to name it in some way.

Ok, the ugly: I think the power level of the PP is more or less right -- but I do have an issue with how all over the map it is in terms of what it encourages in terms of your base character. I mean, you have:

F16: Necrotic damage, Abyss keyword (only exists in this PP, maybe in your related class)

U12: Melee Basic attacks.

Attack powers: Implement

So, what you're looking for is a class that mostly make necrotic melee basic attacks, but uses an implement.

That's what? Hexblade? Maybe Executioner Assassin with a Shadow Master Ki focus.

I'd probably:

Make the U12 affect all attacks. It's a daily -- a global damage buff is appropriate.
Make the F16 affect all necrotic attacks. At 16th level, you're not that far from getting the crit optiization available at epic levels; getting it for necrotic classes at 16 is fine.

That way, it ends up being a PP that boosts necrotic damage for classes that can use an implement and are (or can multiclass to) Arcane -- which is a perfectly reasonable set of requirements.
 

Favor tokens to demonic runes is cool by me; I made up "favor tokens" because the original version had an unnamed resource, and it made a lot more concrete sense to name it in some way.

Ok, the ugly: I think the power level of the PP is more or less right -- but I do have an issue with how all over the map it is in terms of what it encourages in terms of your base character. I mean, you have:

F16: Necrotic damage, Abyss keyword (only exists in this PP, maybe in your related class)

U12: Melee Basic attacks.

Attack powers: Implement

So, what you're looking for is a class that mostly make necrotic melee basic attacks, but uses an implement.

That's what? Hexblade? Maybe Executioner Assassin with a Shadow Master Ki focus.

I'd probably:

Make the U12 affect all attacks. It's a daily -- a global damage buff is appropriate.
Make the F16 affect all necrotic attacks. At 16th level, you're not that far from getting the crit optiization available at epic levels; getting it for necrotic classes at 16 is fine.

That way, it ends up being a PP that boosts necrotic damage for classes that can use an implement and are (or can multiclass to) Arcane -- which is a perfectly reasonable set of requirements.

Updated and changed Defiling Blade to a range 5 or melee 1 and thought about taking out the charge, although I kinda want it to be useable for when you hit 21 and it doesn't matter.
 
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No you didn't, at least as it is you have it back to melee 1 or ranged 5, with the charge. Frankly, I think you should leave it like that; it's a nice demi-feature; particularly with the PP reighned in, and doesn't hurt classes that take it as a ranged boost.
 

No you didn't, at least as it is you have it back to melee 1 or ranged 5, with the charge. Frankly, I think you should leave it like that; it's a nice demi-feature; particularly with the PP reighned in, and doesn't hurt classes that take it as a ranged boost.

Ok and yea, I kinda put it like that and was like meh lets see what happens lol. So anything else you think could be made better or it looks alright? Should I add in Weapon to the keyword list or no?
 
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