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5E Demon race.

dwayne

Adventurer
Thanks for all the feed back, and upon review i have decided to keep this as a DM tool to make demon races and put in the game, also adding more random back ground things as well for cultural customs and such to the mix. And to clarify, Nephilim are the offspring of devils/celestials whichh are lawful evil/lawful good in this game they are the same race only difference is the out look and choice of alignment. So Tiefling for a darker bent or aasimar for those of a more lighter one. So one spawned by a devil may have a pale skin tone black hair and dark eyes even slight horns and the other and almost angelic quality about them with fine features almost an androgynous aspect to them. Seeing as they are not totally devil or celestial and half of them human they have free will and are able to decide what path to follow or may chose nether and stand the middle ground between the two side of the coin that is fate. Any way i am trying to get a group together online to play the setting so anyone interested here is the facebook group Log into Facebook | Facebook
 
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Quartz

Adventurer
Far too complex and some of the special abilities are far too powerful for a PC. Plus there's already a tiefling race in the PHB.
 

Eltab

Hero
I wrote up a thread "Tiefling Variants" pre- Sword Coast Adventurers Guide which was a pretty literal copying off the PHB Tiefling but with different themes (acid damage, son of a succubus, others). It might give you a 'floor' for racial abilities. Search EnWorld for the quoted title, you should be able to find it
 



Iry

Adventurer
I got a car ad. Clearly I need to be feeding the bots better metadata.
That's the thing. It wasn't sexy pajamas either, more like flannel and sweatpants. I don't even know what I did to get that.

But it made a hilarious picture for 'Tiefling Variants'.
 

dwayne

Adventurer
Far too complex and some of the special abilities are far too powerful for a PC. Plus there's already a tiefling race in the PHB.
Which ones? and also this was for a modern world were a person could use a rocket launcher so a special magical ability is nothing with werewolfs who can bench press a car and rip the door off and beat you to death with it. But i will look it over, but there was many abilities i had taken off, also all of these were abilities i had found for the D&D game for ether Tiefling or mutations from an official ish source.
 

dwayne

Adventurer
I wrote up a thread "Tiefling Variants" pre- Sword Coast Adventurers Guide which was a pretty literal copying off the PHB Tiefling but with different themes (acid damage, son of a succubus, others). It might give you a 'floor' for racial abilities. Search EnWorld for the quoted title, you should be able to find it
I think i used part of that, did it have them based off different demon lords? if so yes i took the idea and expanded upon it for gaining a spell at levels.
 

Eltab

Hero
I think i used part of that, did it have them based off different demon lords? if so yes i took the idea and expanded upon it for gaining a spell at levels.
Not based on Demon Lords (but I mentioned Orcus for the undead / necrotic theme). I took the different types of damage, and Wizardry schools, for inspiration. Since Xanathar came out I created but have not posted a 'monster within' physical attack theme.
I really should update that. The Elemental spells would make good themes too.
 

dwayne

Adventurer
Not based on Demon Lords (but I mentioned Orcus for the undead / necrotic theme). I took the different types of damage, and Wizardry schools, for inspiration. Since Xanathar came out I created but have not posted a 'monster within' physical attack theme.
I really should update that. The Elemental spells would make good themes too.
Well i based it off one o saw which was using the demon lords as a way to give variation to the race, i had seen it around and i think it was an unearthed arcana or might be confused on that one. Mostly it stared to give variation and a way to randomly create a demon of the week sort of thing, like on buffy and angel and such. Still no one stated what powers where too much, and also the special ones all have draw backs to them which are also randomly chosen. The key here is randomness no one is to cherry pick any of the abilities, that could lead to an unbalance.
 

Which ones? and also this was for a modern world were a person could use a rocket launcher so a special magical ability is nothing with werewolfs who can bench press a car and rip the door off and beat you to death with it. But i will look it over, but there was many abilities i had taken off, also all of these were abilities i had found for the D&D game for ether Tiefling or mutations from an official ish source.

Whats with them speaking Infernal? It should be Abyssal.

I dont see the point of any of it really mate. Just make em Tieflings, switch out Infernal for Abyssal and you're done.
 

dwayne

Adventurer
Far too complex and some of the special abilities are far too powerful for a PC. Plus there's already a tiefling race in the PHB.
a simple person would do that but in my game a tiefling is called a Nephilim and can be ether a dark or light one "half infernal or half celestial " as celestials are the same race as demons just they are better looking and good aligned. Any way without going into the over 5 years i put into making the setting back story and everything, the point is they are not just a one an done simple card board cut out race like you mentioned. they are a complex involved web of many different races and back grounds that stretch back to the dawn of time. But by all means stay simple, oh and as to the language well it is the common language in the setting for the lower planes.
 

a simple person would do that but in my game a tiefling is called a Nephilim and can be ether a dark or light one "half infernal or half celestial " as celestials are the same race as demons just they are better looking and good aligned. Any way without going into the over 5 years i put into making the setting back story and everything, the point is they are not just a one an done simple card board cut out race like you mentioned. they are a complex involved web of many different races and back grounds that stretch back to the dawn of time. But by all means stay simple, oh and as to the language well it is the common language in the setting for the lower planes.
What does your game gain by that layer of complexity and random charts?
 

dwayne

Adventurer
Options variety, a level of detail that runs deep through out the game it's self, all the players i have had in my game, who really are good players have remarked at the detail and the amazing complexity of the setting. My NPC characters have a life history each one and the more the characters interact the more details they find. To be a truly great dm you must make it feel like a living breathing real world dynamic in every way to the players so as that they literally at times lose them selves in the moments of the game. I have had players lose all track of real time while gaming before and only snapped out of it due to the over whelming urge of mother nature. So that is what i strive for and any thing less would feel like i am cheapening the experience for my players.
 
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Options variety, a level of detail that runs deep threw out the game it's self, all the players i have had in my game, who really are good players have remarked at the detail and the amazing complexity of the setting. My NPC characters have a life history each one and the more the characters interact the more details they find. To be a truly great dm you must make it feel like a living breathing real world dynamic in every way to the players so as that they literally at times lose them selves in the moments of the game. I have had players lose all track of real time while gaming before and only snapped out of it due to the over whelming urge of mother nature. So that is what i strive for and any thing less would feel like i am cheapening the experience for my players.
Whatever works for you man.
 



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