After the Slaadi see a fireball get counterspelled on turn 1, on turn 2 (remember the PCs are surprised on turn 1, and all PCs have disadvantage on ranged attacks due to the gloom) they both sit back and drown the PCs in cloudkills on turn 2. All PC's take 10d8 poison damage and are trapped down a dead end coriddor, with zero visibility inside two cloud kills.
Gloom only gives disadvantage on Perception checks.
A given area might be lightly or heavily obscured. In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight.
Only darkness or invisibility give Disadvantage on ranged attacks. You indicated that Darkvision worked. There was no reason to believe it gave disadvantage on ranged attack rolls. Why do you think this?
Yes, they do. The Golem can quite easily overrun (Str athletics) or shove a creature prone, keep moving then use the bonus slam I gave it to bash something. Or just breathe poison gas on the party.
It also depends on where the party wind up. They race into the room following a Slaadi, and at the start of next turn a Golem gets placed at the eastern exit. It rolls well on initiaitve, and its on them before they can fall back and block the coridoor.
And he wastes an action doing it and gets one bonus action attack? Have you been watching how fast 160 hit points is gone? He won't last but a round or two. If you waste a round overrunning, he's going to do nearly nothing.
The Giants can simply step over medium sized creatures, or around the ape seeing as theyre in a huge chamber.
The party is condensed in the corner. He does not get to displace the party members. He gets to step over them. If there is insufficient room for him to stand, then he gets disadvantage for squeezing and the party gets advantage on him.
It only works because your DM allows it to work. I would quite happily ignore the PC dodging (and move some mooks up to pin him down) and move to the squishy targets at the back. I also use a lot of monsters with SLA.
You're dodging? Cool bro - fireball.
Dodge gives advantage on Dex saving throws.
Why cant monsters use the same tactics? I assure you as DM, I would.
Tell you what - Im NOT going to post the next encounter after the Golem. I'll run your party through it personally instead.
Lets see how it plays out shall we?
Go for it. But make sure you follow the rules. I'm beginning to see a trend here. Your knowledge of the rules is sketchy. You don't seem to follow rules like squeezing and you think dim light (gloom) gives disadvantage on ranged attacks. I did not see any indication of that. You said it reduced sight to dim light and infravision to dim light. Only total lack of visibility gives disadvantage on attacks of any kind, ranged or melee.
Please, ensure you are following the rules in the PHB when running encounters. If you do not, you completely remove your credibility as a DM in this test.
We're doing multiple parties. So post the next encounter, run it on your own, let us see the results. If you fail to follow the rules, I will call you on it. I follow the rules when I DM. The rules are the agreement between the DM and the players that set the parameters of the world. If you're not following them claiming the 6-8 adventure day works, then your proof is heavily tainted.
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