"So we decided to just codify what most DMs (and to a lesser extent players) have been doing for years. We rebuilt the damage expressions so that the dice accounted for about one-third of the output and the constant (the number after the plus) accounted for the remaining two thirds. And I rounded up to the next 5, just to make it look even simpler still..." - Design & Development, Designing the Delve, pt 1
Most DMs? Oops. I've managed to ignore a good time-saver. (Should it be "some" DMs, or some other term that makes me think that I haven't been stupid?)
Oh well. Absolutely loved this article. So interesting to see the characters David Noonan built, and his thoughts on why they are the way they are.
(I also quickly set up a list of dice simplifications on my site: 4d4-20d4; 5d6-20d6; 5d8-20d8).
Cheers!
Most DMs? Oops. I've managed to ignore a good time-saver. (Should it be "some" DMs, or some other term that makes me think that I haven't been stupid?)
Oh well. Absolutely loved this article. So interesting to see the characters David Noonan built, and his thoughts on why they are the way they are.
(I also quickly set up a list of dice simplifications on my site: 4d4-20d4; 5d6-20d6; 5d8-20d8).
Cheers!