Hypersmurf
Moderatarrrrh...
iwatt said:For example IMG one of the players has a desintegrate happy sorceror. He should roll 28d6 for damage. Usually rolling 98 damage is enough to put the critter down.
Heh. A couple of sessions ago, the TWF rogue got a full attack in on a mook - three hits, one a critical, all sneak attacks.
The total was something like 2d4 + 14d6 + 10, against an opponent with about eight hit points.
Did he roll all the dice? You betcha!
-Hyp.