Thomas Percy said:
Noonan done a lot of work to show D&D is too complicated.
I don't agree that it is. I think certain elements are too complicated and should be simplified, but the system as a whole? No.
These easy to use sheets are not easy to use for me... everything is easy until you don't see all these small fonts "add +1 for dodge", "defensive stance adds +2etc." and you must do all this maths again.
Surely adding a +1 or +2 here or there isn't that hard? Especially since there's nothing (as far as I know) to prevent the players in the scenario simply crossing off the original value and writing in the new when it applies.
In my opinion every designer who design something like "Your BAB becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per CL" should be fired.
It's good for computer games only (for me of course, because I'm not good at maths).
That's not so bad - there's no reason the effects of those modifiers can't be worked out ahead of time. After all, all the effects are known, and can be pre-calculated. Then, when you cast the spell, just turn to the appropriate page in your expanded character sheet.
Likewise, there's no reason the Fighter with both Power Attack and Expertise can't have sheets done with all his available combinations, and the attack bonuses, AC values and damage results pre-figured.
Big problems can occur when effects are applied to other characters, especially penalties. Energy Drain is a real problem, and if Divine Power were not a Personal spell it would be an issue (and don't get me started on Polymorph...). Of course, doing all this prep is bad for the DM, and you can really ruin his day by casting Dispel Magic on his BBEG Cleric and get rid of some (but not all) of his buffs.
But that's probably another discussion.
Besides, we're talking about 20th level characters here. The mere fact that he was able to get them down to a single sheet, and make them playable
at all for inexperienced players is nothing short of a miracle - usually, by the time a group has reached that level, they have had months of play behind them getting to know the system and getting to know the specific abilities of their chosen character (and, IRL as well as in-game, experience counts).