Haffrung Helleyes
First Post
There have been lots of times in my game that a PC survived because of a lucky far lower than average dice roll by the bad guy...like when the evil wizard rolled 17 damage on his 8d6 fireball.
The whole point of rolling dice is to generate a range, with outliers. when you 'simplify' in the manner proposed, you're actually reducing the number of outliers.
I think this is bad, because it's often the odd rolls that lead to memorable results.
Plus, I can do math (really) fast in my head.
Ken
The whole point of rolling dice is to generate a range, with outliers. when you 'simplify' in the manner proposed, you're actually reducing the number of outliers.
I think this is bad, because it's often the odd rolls that lead to memorable results.
Plus, I can do math (really) fast in my head.
Ken