Bishmon said:When rules provoke the response of "don't think too hard" I'm thinking that's rarely a good thing.
Yeah, down with spell casting, it destroys verisimilitude!
Bishmon said:When rules provoke the response of "don't think too hard" I'm thinking that's rarely a good thing.
KarinsDad said:I only used that word since someone else did.
Voss said:It is? Since when?
And... for the record, I've lived in the States for 29 years out of 32, and while I've heard the term, I have no idea what it actually does. I can only assume it doesn't guard points, since both teams usually get around 100, and only the last minute or so actually matters.
Vomax said:In general the shift in 4E seems to be away from "this is exactly what takes place when you use this action" to "this is the result of using this action". So rather than describe exactly how Pin the Foe works, you just know what happens when it works and the power lets you make it work once per day. Cause and effect have changed from being both contained in the rules; now cause is in the hands of the players and the DM, whereas the rules deal mostly with effect.
Vomax said:I can see how this doesn't sit well with people who enjoy a finer level of granularity, but I honestly can't complain that the designers wanted to make things cooler simply for the sake of making them cooler.
KarinsDad said:And what if the "adjacent ally" doesn't want to slide? No save? No choice?
I agree that the long duration of Pin the Foe is nonintuitive, and that the nonintuitive (from a story perspective) powers can make it more challenging to role play combats and to suspend disbelief.KarinsDad said:If only the power did not last the entire encounter, then this explanation would work for me (it wouldn't explain the rest of how the power works, but it would be a sufficient explanation as to why Daily martial powers are Daily powers). But with Pin the Foe as an encounter long power, this explanation means that the player decides when to really screw up the laws of game world physics.
Thanks for trying though. And I don't mean that facetiously.
Vomax said:In general the shift in 4E seems to be away from "this is exactly what takes place when you use this action" to "this is the result of using this action". So rather than describe exactly how Pin the Foe works, you just know what happens when it works and the power lets you make it work once per day. Cause and effect have changed from being both contained in the rules; now cause is in the hands of the players and the DM, whereas the rules deal mostly with effect.
KarinsDad said:Which is why it is problematic for some people.
Why can a Fighter now walk through a brick wall? This power is no more explanable than Pin the Foe, it's just drawing the line at a different place in the sand.
Come on! The word "cool" shows up 217 times in Races and Classes. "Cool" is the new "Fun".