Hmmm. About what I expected, and I largely like it.
I'm not really impressed with White Raven Charge, however. The fact that you can only shift adjacent allies really limits its usefulness- if you get into flanking position you don't want to leave it, and you're not adjacent anyway. It allows the party to push forward, but only in a block. It seems like a good way to get surrounded. The one good use I see is using it to drop back and allow a spellcaster to shift away from a threat for free.
I do think a warlord and rogue would make an really good team. Particularly if they can pick up a power or two from the other class- that would be a disgusting combination. A pair wielding daggers and granting each other additional sneak attacks. Nasty.
Pin the foe is really nice, especially at low levels. Fighter opens up a hole in the enemy battle line with Tide of Iron, warlord pushes through and pins the controller type, and a fast character moves up to finish locking him down. Add a cleric tossing lance of faith at something to hand out a bonus to an attack.
Or heck, you don't even need to go after the back line. Warlord and a defender can lock down an elite melee brute (or skirmisher) and keep it away from the squishy members of the party.
Hmm. Potential...
I'm not really impressed with White Raven Charge, however. The fact that you can only shift adjacent allies really limits its usefulness- if you get into flanking position you don't want to leave it, and you're not adjacent anyway. It allows the party to push forward, but only in a block. It seems like a good way to get surrounded. The one good use I see is using it to drop back and allow a spellcaster to shift away from a threat for free.
I do think a warlord and rogue would make an really good team. Particularly if they can pick up a power or two from the other class- that would be a disgusting combination. A pair wielding daggers and granting each other additional sneak attacks. Nasty.
Pin the foe is really nice, especially at low levels. Fighter opens up a hole in the enemy battle line with Tide of Iron, warlord pushes through and pins the controller type, and a fast character moves up to finish locking him down. Add a cleric tossing lance of faith at something to hand out a bonus to an attack.
Or heck, you don't even need to go after the back line. Warlord and a defender can lock down an elite melee brute (or skirmisher) and keep it away from the squishy members of the party.
Hmm. Potential...