CreamCloud0
Hero
Alignment is a divisive thing in DnD with a history of being misused and misinterpreted both intentionally and accidentally by both players and DMs, but I personally think it still is an interesting concept that holds potential if only it could be worked the right way, in 5E alignment is mostly vestigial and on the level of impact of TBIF so I made this thread to discuss options of how to make it both meaningful and enjoyable.
Part of the crux of what makes alignment the source of so many arguments IMO is it’s subjectivity, there needs to be concrete established explanations of what defines the fundamental principles of each point on the two axis’s that are both broad, nuanced and intricate in their definitions, which traits are more fundamental in defining a creature’s alignment when they have conflicting interpretations (IE: is it more important to his alignment that batman has a strict lawful personal code of conduct or that he is a chaotic vigilante breaking the law), “What really is Evil when you get down to it?” Or “Well from my character’s perspective and their values I actually did a Good act” Should not be things your group should be able to debate because you have the definitions right there to refer to telling you ‘By these metrics, this is what is Evil’ and ‘No, Killing the widow so she didn’t have to suffer learning the knowledge her partner is dead isn’t actually a Good act’.
Now, as for actual mechanical implementations I think would be interesting, and the mindset of Alignment should be a springboard to jump higher creatively, not a shackle to tie you down,
Alignment Boons: each alignment has a number of benefits you can gain for being said alignment, unique familiars (like a angel/cherub for good characters), resisting certain damage or conditions (chaotic resists mind control, neutral resists radiant and necrotic) and other benefits (good characters have bonuses to defend innocents, lawful has an extra attunement slot).
Faction Compatibly: characters get different modifiers to interacting with various people, groups and extraplanar gods, demons and other similar entities based on their respective alignments and personalities, hopefully in a more nuanced fashion than ‘lawful and chaotic don’t get along’.
Aligned Items: Not ‘your alignment is forcibly changed if you use this’ or ‘penalties if you don’t match alignment’ just ‘you don’t get to use all the special bonus tricks if you don’t match it’s Good alignment but it’s still a +2 greatsword that deals radiant damage’ or that does something different for a character of each alignment that wields it.
Those are just my few thoughts, What are all yours on how to give alignment a reboot into something worthwhile? And please remember this is a plus thread so no trashing other people’s ideas or the concept of alignment in general.
TLDR: what mechanics or tweaks would you add to alignment to make it more meaningful and fun
Part of the crux of what makes alignment the source of so many arguments IMO is it’s subjectivity, there needs to be concrete established explanations of what defines the fundamental principles of each point on the two axis’s that are both broad, nuanced and intricate in their definitions, which traits are more fundamental in defining a creature’s alignment when they have conflicting interpretations (IE: is it more important to his alignment that batman has a strict lawful personal code of conduct or that he is a chaotic vigilante breaking the law), “What really is Evil when you get down to it?” Or “Well from my character’s perspective and their values I actually did a Good act” Should not be things your group should be able to debate because you have the definitions right there to refer to telling you ‘By these metrics, this is what is Evil’ and ‘No, Killing the widow so she didn’t have to suffer learning the knowledge her partner is dead isn’t actually a Good act’.
Now, as for actual mechanical implementations I think would be interesting, and the mindset of Alignment should be a springboard to jump higher creatively, not a shackle to tie you down,
Alignment Boons: each alignment has a number of benefits you can gain for being said alignment, unique familiars (like a angel/cherub for good characters), resisting certain damage or conditions (chaotic resists mind control, neutral resists radiant and necrotic) and other benefits (good characters have bonuses to defend innocents, lawful has an extra attunement slot).
Faction Compatibly: characters get different modifiers to interacting with various people, groups and extraplanar gods, demons and other similar entities based on their respective alignments and personalities, hopefully in a more nuanced fashion than ‘lawful and chaotic don’t get along’.
Aligned Items: Not ‘your alignment is forcibly changed if you use this’ or ‘penalties if you don’t match alignment’ just ‘you don’t get to use all the special bonus tricks if you don’t match it’s Good alignment but it’s still a +2 greatsword that deals radiant damage’ or that does something different for a character of each alignment that wields it.
Those are just my few thoughts, What are all yours on how to give alignment a reboot into something worthwhile? And please remember this is a plus thread so no trashing other people’s ideas or the concept of alignment in general.
TLDR: what mechanics or tweaks would you add to alignment to make it more meaningful and fun
Last edited: