Sorry-I should have added, Loki's general point is correct. Detect Magic is not a great spell for detecting invisible/hidden creatures (as my party discovered last week). You can't yourself take action against a pinpointed creature (unless you're hasted), because you need to concentrate as a full-round action to confirm their present position. You can attack next round-but they'll have had an action to move since then, and if they have an Int of greater than 2, they will have.
Regarding the wizard 'siccing his minions', that's great in theory, but how does he communicate his 'pinpoint' location? 'They're over that way [pointing] about 50 feet.' 'Uh, OK, Boss. [Charges blindly.]" Oh, of course-they're pinpointed on a grid. "Go get 'em-they're in squares J-15 and J-16." "Ahh! You sunk my battleship!" (Sorry-I couldn't resist.)
Still better than nothing, of course, but no substitute for Detect Invisibility or Glitterdust. (Damn, I wish my Sorcerer had taken Glitterdust for his second 2nd level spell-it's next on his list, but that's not until 7th level. Oh well, hindsight is 20/20.)
Regarding the wizard 'siccing his minions', that's great in theory, but how does he communicate his 'pinpoint' location? 'They're over that way [pointing] about 50 feet.' 'Uh, OK, Boss. [Charges blindly.]" Oh, of course-they're pinpointed on a grid. "Go get 'em-they're in squares J-15 and J-16." "Ahh! You sunk my battleship!" (Sorry-I couldn't resist.)
Still better than nothing, of course, but no substitute for Detect Invisibility or Glitterdust. (Damn, I wish my Sorcerer had taken Glitterdust for his second 2nd level spell-it's next on his list, but that's not until 7th level. Oh well, hindsight is 20/20.)