RAGNAROKISCOMING2007
First Post
added 8/8/07
I would like to hear some feedback for this character.
Dante (medium outsider, chaotic, good) (Rebellion / Swordmaster)
HD: 36d8 + 360 (562 hp)
Initiative: +19 (+8 superior initiative)
Speed: 120ft. (24 squares)
AC: 56( +4 deflection,+11 Dex, +2 insight, +29 natural, +0 size) touch 27, flat-footed 45
BAB/Grapple: +36/+49
Attack: + 7 keen, mighty cleaving, Large Greatsword +67 melee (3d6 + 45/17-20/x2), +1 speed Handgun* (Ebony) +47 ranged (1d8+39/20/x2), +1 speed Handgun* (Ivory) +47 ranged (1d8+39/20/x2)
Full attack: + 7 keen, mighty cleaving, Large Greatsword +67/+62/+57/+52 melee (3d6 + 45/17-20/x2), +1 speed Handgun* (Ebony) +47/+42/+37/+32/+27 ranged (1d8+39/20/x2), +1 speed Handgun* (Ivory) +47/ +42/+37/+32/+27 ranged (1d8+39/20/x2)
Space/reach: 5ft./5ft.
Special attacks: Devil Trigger Flux, Drive, Helm Breaker, High Time, Million Strike, Stinger
Special qualities: Air Hike, Darkvision 60ft., Devil Trigger, DR 20/ magic and evil, Low-light vision, Roll, Swordmaster
Saves: Fort +32, Ref +33, Will +23
Abilities: Str 36, Dex 33, Con 30, Int 15, Wis 16, Cha 18,
Skills: Balance +46, Bluff +26, Concentration +30, Escape Artist +50, Heal +38, Intimidate +26, Jump +52, Listen +38, Search +24, Sense Motive +38, Spot +38, Swim +31, Tumble +50
Feats: Cleave, Combat Expertise, Combat Reflexes, Dodge, Great Cleave, Great Fortitude, Greater Two-Weapon Fighting, Greater Weapon Focus (Greatsword), Greater Weapon Specialization (Greatsword), Improved Initiative, Improved Two-Weapon Fighting, Lightning Reflexes, Mobility, Point Blank Shot, Power Attack, Rapid Shot, Spring Attack, Two-Weapon Fighting, Weapon Focus (Greatsword), Weapon Specialization (Greatsword), Whirlwind Attack
Epic Feats: Dire Charge, Epic Weapon Focus (Greatsword), Epic Weapon Specialization (Greatsword), Improved Whirlwind Attack, Infinite Deflection, Legendary Leaper, Perfect Two-Weapon Fighting, Superior Initiative
Environment: Mortal Coil
Organization: Solitary(unique)
CR: Pretty damn high
Treasure: Triple Standard
Alignment: Chaotic Good
*Handgun- cost:10gp, Dmg(M):1d8, critical x2, range: 300ft., weight:3lbs., type: piercing
You see a man with white hair and blue eyes. He wears a red trench coat over a red vest, with a tight black undershirt. His trench coat sleeves are rolled up. He also wears tight red leather pants. In his gun holsters you see a black and a white handgun. On his back is a demonic-looking sword, which is mysteriously set in place as if it were in an invisible sheath.
Dante is the half-devil son of the Legendary Dark Knight Sparda. Dante works as a mercenary, exterminating demons for little or no money. He is a master of weapons, able to master any weapon as soon as he gets a hold of it. He uses Devil Arms to slay demons. Often Devil Triggering to speed things up.
Combat: Dante fights with speed, grace, and power. He usually enters melee combat with all his enemies, using his massive greatsword, Rebellion. For those out of reach, he uses Ebony & Ivory, his two handguns. If things get tough, Dante will rely on his Devil Trigger.
Devil Trigger (Su): Dante can unleash his inner devilish heritage to increase his abilities. He changes appearance, depending on the Devil Arm he is wielding, and gains the following bonuses: +6 to Strength, +4 Dexterity, +2 to Constitution, and fast healing 20.
This form lasts for 3 rounds + 1 round for every Purple Orb Dante has consumed. These “rounds” actually represent Devil Trigger Runes. In order to fill a rune(s) Dante must either make a full attack, get damaged, or consume a Devil Star. It takes 30 points for a rune to be filled. Thus, however many points of damage inflicted on Dante are also converted to rune points. Example: If a creature deals 20 points of damage to Dante, then the rune will need 10 more points before it is full. This is a free action.
*Note- Dante can use this ability whenever he has 3 or more full runes.
Devil Trigger Flux (Su): Dante can charge up his Devil Trigger and make it deal damage upon transformation. This ability causes an explosion of pure energy that reaches out in a 10ft. radius. It deals 1d8 points of damage. For every charged rune it deals an extra 1d8 points of damage. This damage does not have a type. Upon transformation, every charged rune is lost. Example: If Dante has 10 full runes and he charges 6 runes, then he’ll only have 4 runes left while in Devil Trigger. As Dante grows in power, he can charge considerably faster. At 20th level Dante can charge 2 runes per round. While charging Dante cannot attack, he can only move. This ability also leaves Dante wide open, granting his enemies an Attack of Opportunity against him. If hit, Dante must make a Fortitude save DC (10 + damage received + monster’s Str modifier) to maintain this charge. If he fails the save, his charge is cancelled and any charged rune is lost. This is a standard action.
Possessions:
Ebony & Ivory: Dante himself crafted These twin pistols. They were made of spirits, therefore they never need reloading.
Rebellion: This is a + 7 keen, mighty cleaving, Large Greatsword, given to Dante, by Sparda, as a memento. It grants Dante various abilities.
Devil Trigger (Rebellion)(Su): Aside from the bonuses of Dante’s Devil Trigger, Rebellion provides an extra bonus. While in Devil Trigger mode, Dante deals damage as if Rebellion had an extra +5 enhancement bonus.
Rebellion abilities (Ex): While wielding Rebellion, Dante gains special abilities.
Air Hike (Ex): Dante jumps into the air and a glowing platform forms beneath him, allowing him to jump twice.
Drive (Ex): Dante charges up the Rebellion with his energy and unleashes a wave of energy that travels in a straight line towards his target. This ability deals damage equal to
highest attack + HD + Str modifier. Reflex save DC (44) no damage. This ability takes 1 round to charge and provokes an Attack of Opportunity. If hit, Dante must make a Fortitude save DC (10 + damage received + monster’s Str modifier) to maintain this charge. Also while charging, Dante can move at half his speed. This is a standard action.
Helm Breaker (Ex): Dante jumps into the air and comes crashing down, with the Rebellion, upon his target’s head. This ability deals damage equal to highest attack + jump distance + 1d6 points of damage per 3 HD (3d6 max). must make a Fortitude save DC (41) or be stunned for 1 round. This ability is Str based. This is a standard action.
High Time (Ex): Dante swings the Rebellion in an upward motion launching his target into the air. This ability deals damage equal to highest attack + 3d8 points of damage.
It can launch foes of Large or smaller size, 10ft. into the air. For targets of Huge or greater size, they must make a Fortitude save DC (41) or be stunned for 1 round. This ability is Str based. This is a standard action.
Million Strike (Ex): Dante jabs with his sword so many times that if gives off the illusion of a million strikes. Dante attacks 15 times receiving only a –3 penalty to attacks. The target must make a Fortitude save DC (39) or be stunned for 1 round. This ability is Dex based. This is a standard action.
Stinger (Ex): Dante dashes forward, in a straight line, 15ft. with his sword and “stings” his foe, dealing damage equal to highest attack damage + 1d8 points of damage per 2 HD (5d8 max). This ability can knock-back a target 10ft., if it is of Large size or below. For targets of Huge or greater size, they must make a Fortitude save DC (41) or be stunned for 1 round. This ability is Str based. This is a standard action.
Swordmaster (Rebellion)(Ex): While using this style, Dante shows his true skill with the Rebellion, thus developing new abilities.
Aerial Rave (Ex): Dante jumps into the air, near his air-borne target, slashing wildly with his sword. Dante may jump up to air-borne creatures and make a full attack. This is a standard action.
Crazy Dance (Ex): Following the Dance Macabre, Dante spins around his sword, as if it were a pole, kicking his foes, then ending with a devastating slash saying, “ Down and Out!” Dante can make a Concentration check 25 to focus himself and attack immediately after using his Dance Macabre ability. He attacks an extra 4 times. The first 3 attacks deal regular damage starting at +67 and hits all foes around Dante . The last attack deals damage as if it were a Power Attack, adding his BAB to his highest attack and damage all foes in front of Dante. This is a standard action.
Dance Macabre (Ex): Dante slashes his foe numerous times, in a stylish combo.Dante attacks 6 times with a –3 penalty to the damage. This is a standard action.
Prop Shredder (Ex):Dante spins his sword and makes a full attack using his 2 x his Dex bonus, instead of his Str bonus. This is a standard action.
Sword Pierce (Ex): Dante throws his sword at his foe, impaling them with it. Dante throws his sword up to 30 ft. at a chosen target . Reflex save DC (39) negates. If the target fails their save then, they are impaled by the sword. The sword is impaled in the target for 5 rounds, dealing 3d6 points of damage per round. Dante can call the sword back at anytime. This ability is Dex based. This is a standard action.
Roll (Ex): Dante can roll left or right 10ft., in order to dodge attacks. He gains a +6 bonus on any Reflex saves. This is a move action.
Swordmaster Style (Ex): Dante further expands on his weapons’ abilities by creating some of his own. This style has 3 levels.
Level 1 is reached during (1-10HD) and Dante gains the following bonuses:
He gains Weapon Focus and Weapon Specialization, with any weapon he is wielding, as bonus feats. He also gains the Improved Two-Weapon Fighting feat as a bonus feat.
Level 2 is reached during (11-20HD) and Dante gains the following bonuses:
He gains Greater Weapon Focus and Greater Weapon Specialization, with any weapon he is wielding, as bonus feats. He also gains the Greater Two-Weapon Fighting feat as a bonus feat.
Level 3 is reached during (21-30HD) and Dante gains the following bonuses:
He gains Epic Weapon Focus and Epic Weapon Specialization, with any weapon he is wielding, as bonus feats. He also gains the Perfect Two-Weapon Fighting feat as a bonus feat.
Weapon Expert (Ex): Dante is proficient with exotic, martial, and simple weapons. He also gains the Two-Weapon Fighting feat as a bonus feat.
I would like to hear some feedback for this character.
Dante (medium outsider, chaotic, good) (Rebellion / Swordmaster)
HD: 36d8 + 360 (562 hp)
Initiative: +19 (+8 superior initiative)
Speed: 120ft. (24 squares)
AC: 56( +4 deflection,+11 Dex, +2 insight, +29 natural, +0 size) touch 27, flat-footed 45
BAB/Grapple: +36/+49
Attack: + 7 keen, mighty cleaving, Large Greatsword +67 melee (3d6 + 45/17-20/x2), +1 speed Handgun* (Ebony) +47 ranged (1d8+39/20/x2), +1 speed Handgun* (Ivory) +47 ranged (1d8+39/20/x2)
Full attack: + 7 keen, mighty cleaving, Large Greatsword +67/+62/+57/+52 melee (3d6 + 45/17-20/x2), +1 speed Handgun* (Ebony) +47/+42/+37/+32/+27 ranged (1d8+39/20/x2), +1 speed Handgun* (Ivory) +47/ +42/+37/+32/+27 ranged (1d8+39/20/x2)
Space/reach: 5ft./5ft.
Special attacks: Devil Trigger Flux, Drive, Helm Breaker, High Time, Million Strike, Stinger
Special qualities: Air Hike, Darkvision 60ft., Devil Trigger, DR 20/ magic and evil, Low-light vision, Roll, Swordmaster
Saves: Fort +32, Ref +33, Will +23
Abilities: Str 36, Dex 33, Con 30, Int 15, Wis 16, Cha 18,
Skills: Balance +46, Bluff +26, Concentration +30, Escape Artist +50, Heal +38, Intimidate +26, Jump +52, Listen +38, Search +24, Sense Motive +38, Spot +38, Swim +31, Tumble +50
Feats: Cleave, Combat Expertise, Combat Reflexes, Dodge, Great Cleave, Great Fortitude, Greater Two-Weapon Fighting, Greater Weapon Focus (Greatsword), Greater Weapon Specialization (Greatsword), Improved Initiative, Improved Two-Weapon Fighting, Lightning Reflexes, Mobility, Point Blank Shot, Power Attack, Rapid Shot, Spring Attack, Two-Weapon Fighting, Weapon Focus (Greatsword), Weapon Specialization (Greatsword), Whirlwind Attack
Epic Feats: Dire Charge, Epic Weapon Focus (Greatsword), Epic Weapon Specialization (Greatsword), Improved Whirlwind Attack, Infinite Deflection, Legendary Leaper, Perfect Two-Weapon Fighting, Superior Initiative
Environment: Mortal Coil
Organization: Solitary(unique)
CR: Pretty damn high
Treasure: Triple Standard
Alignment: Chaotic Good
*Handgun- cost:10gp, Dmg(M):1d8, critical x2, range: 300ft., weight:3lbs., type: piercing
You see a man with white hair and blue eyes. He wears a red trench coat over a red vest, with a tight black undershirt. His trench coat sleeves are rolled up. He also wears tight red leather pants. In his gun holsters you see a black and a white handgun. On his back is a demonic-looking sword, which is mysteriously set in place as if it were in an invisible sheath.
Dante is the half-devil son of the Legendary Dark Knight Sparda. Dante works as a mercenary, exterminating demons for little or no money. He is a master of weapons, able to master any weapon as soon as he gets a hold of it. He uses Devil Arms to slay demons. Often Devil Triggering to speed things up.
Combat: Dante fights with speed, grace, and power. He usually enters melee combat with all his enemies, using his massive greatsword, Rebellion. For those out of reach, he uses Ebony & Ivory, his two handguns. If things get tough, Dante will rely on his Devil Trigger.
Devil Trigger (Su): Dante can unleash his inner devilish heritage to increase his abilities. He changes appearance, depending on the Devil Arm he is wielding, and gains the following bonuses: +6 to Strength, +4 Dexterity, +2 to Constitution, and fast healing 20.
This form lasts for 3 rounds + 1 round for every Purple Orb Dante has consumed. These “rounds” actually represent Devil Trigger Runes. In order to fill a rune(s) Dante must either make a full attack, get damaged, or consume a Devil Star. It takes 30 points for a rune to be filled. Thus, however many points of damage inflicted on Dante are also converted to rune points. Example: If a creature deals 20 points of damage to Dante, then the rune will need 10 more points before it is full. This is a free action.
*Note- Dante can use this ability whenever he has 3 or more full runes.
Devil Trigger Flux (Su): Dante can charge up his Devil Trigger and make it deal damage upon transformation. This ability causes an explosion of pure energy that reaches out in a 10ft. radius. It deals 1d8 points of damage. For every charged rune it deals an extra 1d8 points of damage. This damage does not have a type. Upon transformation, every charged rune is lost. Example: If Dante has 10 full runes and he charges 6 runes, then he’ll only have 4 runes left while in Devil Trigger. As Dante grows in power, he can charge considerably faster. At 20th level Dante can charge 2 runes per round. While charging Dante cannot attack, he can only move. This ability also leaves Dante wide open, granting his enemies an Attack of Opportunity against him. If hit, Dante must make a Fortitude save DC (10 + damage received + monster’s Str modifier) to maintain this charge. If he fails the save, his charge is cancelled and any charged rune is lost. This is a standard action.
Possessions:
Ebony & Ivory: Dante himself crafted These twin pistols. They were made of spirits, therefore they never need reloading.
Rebellion: This is a + 7 keen, mighty cleaving, Large Greatsword, given to Dante, by Sparda, as a memento. It grants Dante various abilities.
Devil Trigger (Rebellion)(Su): Aside from the bonuses of Dante’s Devil Trigger, Rebellion provides an extra bonus. While in Devil Trigger mode, Dante deals damage as if Rebellion had an extra +5 enhancement bonus.
Rebellion abilities (Ex): While wielding Rebellion, Dante gains special abilities.
Air Hike (Ex): Dante jumps into the air and a glowing platform forms beneath him, allowing him to jump twice.
Drive (Ex): Dante charges up the Rebellion with his energy and unleashes a wave of energy that travels in a straight line towards his target. This ability deals damage equal to
highest attack + HD + Str modifier. Reflex save DC (44) no damage. This ability takes 1 round to charge and provokes an Attack of Opportunity. If hit, Dante must make a Fortitude save DC (10 + damage received + monster’s Str modifier) to maintain this charge. Also while charging, Dante can move at half his speed. This is a standard action.
Helm Breaker (Ex): Dante jumps into the air and comes crashing down, with the Rebellion, upon his target’s head. This ability deals damage equal to highest attack + jump distance + 1d6 points of damage per 3 HD (3d6 max). must make a Fortitude save DC (41) or be stunned for 1 round. This ability is Str based. This is a standard action.
High Time (Ex): Dante swings the Rebellion in an upward motion launching his target into the air. This ability deals damage equal to highest attack + 3d8 points of damage.
It can launch foes of Large or smaller size, 10ft. into the air. For targets of Huge or greater size, they must make a Fortitude save DC (41) or be stunned for 1 round. This ability is Str based. This is a standard action.
Million Strike (Ex): Dante jabs with his sword so many times that if gives off the illusion of a million strikes. Dante attacks 15 times receiving only a –3 penalty to attacks. The target must make a Fortitude save DC (39) or be stunned for 1 round. This ability is Dex based. This is a standard action.
Stinger (Ex): Dante dashes forward, in a straight line, 15ft. with his sword and “stings” his foe, dealing damage equal to highest attack damage + 1d8 points of damage per 2 HD (5d8 max). This ability can knock-back a target 10ft., if it is of Large size or below. For targets of Huge or greater size, they must make a Fortitude save DC (41) or be stunned for 1 round. This ability is Str based. This is a standard action.
Swordmaster (Rebellion)(Ex): While using this style, Dante shows his true skill with the Rebellion, thus developing new abilities.
Aerial Rave (Ex): Dante jumps into the air, near his air-borne target, slashing wildly with his sword. Dante may jump up to air-borne creatures and make a full attack. This is a standard action.
Crazy Dance (Ex): Following the Dance Macabre, Dante spins around his sword, as if it were a pole, kicking his foes, then ending with a devastating slash saying, “ Down and Out!” Dante can make a Concentration check 25 to focus himself and attack immediately after using his Dance Macabre ability. He attacks an extra 4 times. The first 3 attacks deal regular damage starting at +67 and hits all foes around Dante . The last attack deals damage as if it were a Power Attack, adding his BAB to his highest attack and damage all foes in front of Dante. This is a standard action.
Dance Macabre (Ex): Dante slashes his foe numerous times, in a stylish combo.Dante attacks 6 times with a –3 penalty to the damage. This is a standard action.
Prop Shredder (Ex):Dante spins his sword and makes a full attack using his 2 x his Dex bonus, instead of his Str bonus. This is a standard action.
Sword Pierce (Ex): Dante throws his sword at his foe, impaling them with it. Dante throws his sword up to 30 ft. at a chosen target . Reflex save DC (39) negates. If the target fails their save then, they are impaled by the sword. The sword is impaled in the target for 5 rounds, dealing 3d6 points of damage per round. Dante can call the sword back at anytime. This ability is Dex based. This is a standard action.
Roll (Ex): Dante can roll left or right 10ft., in order to dodge attacks. He gains a +6 bonus on any Reflex saves. This is a move action.
Swordmaster Style (Ex): Dante further expands on his weapons’ abilities by creating some of his own. This style has 3 levels.
Level 1 is reached during (1-10HD) and Dante gains the following bonuses:
He gains Weapon Focus and Weapon Specialization, with any weapon he is wielding, as bonus feats. He also gains the Improved Two-Weapon Fighting feat as a bonus feat.
Level 2 is reached during (11-20HD) and Dante gains the following bonuses:
He gains Greater Weapon Focus and Greater Weapon Specialization, with any weapon he is wielding, as bonus feats. He also gains the Greater Two-Weapon Fighting feat as a bonus feat.
Level 3 is reached during (21-30HD) and Dante gains the following bonuses:
He gains Epic Weapon Focus and Epic Weapon Specialization, with any weapon he is wielding, as bonus feats. He also gains the Perfect Two-Weapon Fighting feat as a bonus feat.
Weapon Expert (Ex): Dante is proficient with exotic, martial, and simple weapons. He also gains the Two-Weapon Fighting feat as a bonus feat.