fredramsey said:
I hate to burst your bubble, but my 3.5 players don't study rules either. That's MY job. And has been from OD&D on. The player's play; the DM learns and implements the rules.
So save your tears for something really sad like viewing the past through nostalgia-colored glasses.
So, I'm guessing your combat sessions take like, forever? I mean, ignorant players who don't know all the intracacies of the rules in 3.5 take forever to go through combat.
player: I rolled a 13, do I hit it?
DM: No
second player (slightly more knowledgeable): "wait, did you add your strength?"
player: "Oh, I forgot, what is my modifier again?"
DM: "what's your strength?"
player: "14"
DM: "So, that's a +2 to hit. That's a 15 total, you still miss."
second player: "Wait, I have a 15 strength, and I only have a +2, why is that?"
DM: "Well, it only goes up by even" -interrupted
third player: "What about her attack modifier? She's a fighter, she has to have some bonus to attack."
player: "ooh, that makes sense. What is my modifier?"
DM: "You're 1st level, it's +1"
second player: "Do you have any feats? Some feats can grant bonuses. I skimmed that section last night."
player: "I took scribe scrolls, and mobility."
DM: *sigh*
Ok, that might be a
tad extreme, but I have seen stuff not far from that. You can't have players that don't know the fundamentals and expect to get anything done at all.