Geron Raveneye
Explorer
psionotic said:I hereby nominate diagonal movement as the 'Tempest in a Teapot' change of 4th Edition. No effect on roleplaying, miniscule effect on combat, and easily houseruled by those who don't like it.
Yep, as long as you simply handwave geometric inconsistencies away (or are able to imagine playing in a non-euclidean world) and view a complete overhaul of positional and movement advantages based on relative direction towards the enemy as minuscule. As for "easy houseruling"...I think the rogue preview shows that the 1for1 rule will be a lot harder to houserule out without effectivel cutting off a lot of class options. Not what I'd call easy.
And it's not about making everybody play the same way either. Making fun of the concerns of those who speak up against this new rule doesn't change the validity of those concerns. It's about as impolite as people starting to make fun of those who can't or don't want to keep count of the amount of diagonals they moved in 3.X. :\