Ruin Explorer said:*Snip* – more elitist garbage.
[edited by moderator - Kid Charlemagne]
Last edited by a moderator:
Ruin Explorer said:*Snip* – more elitist garbage.
Pretty easy to do actually. Can't fault the hexes for that.lbporter said:Because I can't draw a square room a hex map. Rectange yes, but your basic 20 x20 room always looks funny.
Luke
EDIT: and I played GURPS for 5 years.
Felon said:Could we drop the whole using the fickle-wife argument? Somebody's wife might want unicorns and talking cats to be playable races in the PHB. It's not a compelling reason for the general audience to accept a change.
I can see why you would, from a physics perspective, have problems with pressureless fireballs, but I see nothing non-Euclidean about them. They violate no tenet of basic geometry. (Clarification: I am referring here to your 5d6 vs 15d6 point. The "no circles" bit seems like a strawman - it's just how the game approximates a circle, and it's as close as it can be given that the rules just aren't that fine-grained. Or rather, the 3.x version of it was.)Thyrwyn said:Non-euclidian world? In a world in which both a 5d6explosionfireball and a 15d6explosionfireball have absolutely no effect beyond the same certain, immutable range - even though the intensity (damage) of said explosion varies significantly - using 1-1-1 movement instead of 1-2-1 is "handwaving geometric inconsistencies"? In a world in which circles cannot exist (any given square is either affected or it is not), we are "playing in a non-euclidean world" by implying square areas or ranges of effect?
There are arguments for and against either system, but claiming that only one or the other is non-euclidian is baseless. Find a better 'talking point'.