hopeless
Adventurer
FR will they or won't they... appear!
I suspect most of the problem comes from use in existing adventures thats if Faerun adventures and not the dm's own homebrew games where if they did appear would pose a problem.
I'd rather they explain the changes rather than lumber us with them but there's an easy way of avoiding that and just keep doing what you've done before but that doesn't help those with dm's with this issue.
Only time I ever saw one of the official characters was drizzt and it was part of the actual adventure which i found out well after the end of that scenario.Vraille Darkfang said:When it comes to 4th ed, I have my concerns, plus I'm content with 3rd (which is something I couldn't say about 2nd). However the recent Blog Comments about FR have set off some really loud warning bells in my head.
Mainly, their percieved "issues" with FR I see as Strengths or never have encountered.
(3) In 4E FR, the PCs matter. The PCs are the ones accomplishing the truly heroic quests. There aren't a bunch of high-level NPCs running around who can step in to clean up the PCs' messes or do things the PCs can't.
I've played in 100's of FR games. I've ran 100's more. I've NEVER, EVER encountered this in ANY FR games I've played in. (However, I have played in some really bad games when the DM had a 'pet' NPC, usually one of his former PC's basically do everything). If Elminster shows up to kill the dragon to steal the PC's thunder all the time, the problem is the DM, not the Campaign setting. I like have uber-pc's around to both challenge and keep PC's in check (had one FR Skills & Powers go from 1st to 37th level, only once did an Uber-PC step in, that was at 5th level when they released 45 Fire Elementals on the Docks at Waterdeep).
I'm just not getting it.
They keep talking about all these things (fluff-wise) that they are 'fixing', that I've just never encountered the problems they think are there.
Maybe I've been DM'ing for so long and in so many Campaign Worlds & Game Systems that I can make adjustments on the fly. (from an adventure standpoint, that is what I do).
Ok, a long way to ask:
What they keep saying are problems, I haven't noticed. Can people post some of their actual experiences to help me understand the thought process of the designers.
It could go a long ways to easing my nervousness about what's being done to the sandbox.
I suspect most of the problem comes from use in existing adventures thats if Faerun adventures and not the dm's own homebrew games where if they did appear would pose a problem.
I'd rather they explain the changes rather than lumber us with them but there's an easy way of avoiding that and just keep doing what you've done before but that doesn't help those with dm's with this issue.