ConcreteBuddha said:As a DM, I love Caster NPCs vs. Archers.
Warp Wood, Control Winds, Protection from Arrows, Control Weather, Fog Cloud, Solid Fog, Wall of XXXX, Obscuring Mist, Shield, Web, Bigby's Various Hands, Blindness, Wind Wall, Gust of Wind, Solid Fog, Otiluke's Various Spheres...
Every cleric and every evoker of 3rd level or above should carry a shatter spell. Doesn't work on magical weapons, but if that bow is an ordinary masterwork mighty, it'll say bye-bye very quickly. And it can become non-magical fairly quickly with a targeted dispel magic. Remember that rangers have pretty crap Will saves.
My perception is that you've been somewhat dudded on the magic. Ask your cleric to cast greater magic weapon on your waraxe instead of the ranger's arrows once-in-a-while. If your party cleric won't give you the GMW, ask for the bull's strength instead and/or the magic vestment - fair's fair. You might consider a level of barbarian to gain rage and - very important for a dwarf - bonus movement. Finally, with slow movement, a Dex of 17 and a Strength of 18, you might consider taking the Quick Draw feat and hurling darts at your opponents as they close on you. If your archer is a good as you say he is, your opponents will probably be trying to close the distance rather than hang back being pincushioned.
Cheers, AK