Disappointed by movement

Pinotage said:
A lot of classes have an ability like that, but why waste your action moving somebody around when you can hit im instead?
What makes you seperate those two? Most powers that move a foe do so by an attack.
 

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Li Shenron said:
Not sure, but I think I've also read of Wizard per-encounter spells for short-range teleportation, but perhaps it was instead a daily spell.

Eventually Wizards will probably get some sort of new implementation of Dimension Door and it will probably be an Encounter Power. I don't really think these Powers trivialize terrain as long as they are not At Will and you don't allow a character to stack up too many different short range teleport abilities. That will probably be an exploit to watch out for.
 
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Dunamin said:
What makes you seperate those two? Most powers that move a foe do so by an attack.

You know, I could've sworn I'd seen a few that were move only, but it looks like they're all combined with an attack. :\

Pinotage
 

Pinotage said:
You know, I could've sworn I'd seen a few that were move only, but it looks like they're all combined with an attack. :\

Pinotage

Cause Fear's only affect is to move a creature their speed + 2. Of course Cause Fear is the only effect that uses the term move rather than slide or push and explicitly calls out that the target's movement is subject to opportunity attacks. I really wish I knew what those terms meant.
 

I don't mind the powers that move opponents so much, but to me, low-level PCs teleporting AT ALL is very jarring. It doesn't have much precedent either in literature or in other RPGs I've played, and I didn't like t when the low level telelportation effects were introduced in 3.5.


I am still undecided about the 3-5-4.0 switch. One thing I am pretty sure of is that I will be playing a hybrid game in either case... either 3.5 with a few 4.0 things that I like brought in, or 4.0 heavily house ruled to meet the feel (more simulationist) that I want.

Ken
 

All I know is that I now REALLY want to set up a nice, climactic fight atop a high cliff or on a narrow bridge over a chasm, just so the rogue/fighter/et al can have the chance to chuck minions over the edge like so many screaming extras in an Indiana Jones movie.... :)
 

I like the teleporting/moving capability of PCs. It lets them move into advantageous striking positions, or it lets them move monsters into disadvantageous positions, perhaps in the range of a defender.

I absolutely *love* the Tide of Iron power. I want to play a tough dwarf fighter who shoves bad guys around, and this power lets me do it. It also lets me shove a guy off a cliff, into a trap, into a group of bad guys so my wizard buddy can fireball their asses, and so on. That's really cool enchanting.

And the bad guys will likely do it all too, so it's not unbalanced. The 4e battlefield appears like it will be much more dynamic and fluid than the 3e one.
 


Haffrung Helleyes said:
I don't mind the powers that move opponents so much, but to me, low-level PCs teleporting AT ALL is very jarring. It doesn't have much precedent either in literature or in other RPGs I've played, and I didn't like t when the low level telelportation effects were introduced in 3.5.

Yep, I'm with you there.
 


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