Carnivorous_Bean
First Post
Toryx said:Actually, the new movement powers/ abilities are one of the things I really like. I like the idea of pushing people around, particularly with great blows. I like that fly is being replaced (as far as I can tell anyway) with short hops of teleportation. It'll add a challenging dynamic to the game that I'm looking forward to dealing with.
I'm not so thrilled about theoried or rumored powers that draw or pull enemies closer, but it's yet to be seen if those actually exist or not.
The push effects, however, really interest me. In any battle that I've ever watched or read about, there's always the point where the combat pushes the defender back under a hail of blows. Being able to actually do that in gameplay, and having the enemy (or my character for that matter) have to start getting worried about the cliff or river of fire behind me getting ever closer sounds pretty exciting to me, and far better than a Bull Rush only mechanic.
I agree. In fact, this happens in real-life melees, on a larger scale, where one side thrusts back the other, sometimes to the extreme disadvantage of those being pushed back -- for example, see "The Leap of the Mullet" in Hawaiin history, where King Kamehameha's spearmen backed an enemy tribe off a 600-foot cliff. Or the Battle of White Mountain in the 30 years war, where the Imperials backed their opponents ever more tightly against a series of walled orchards and gardens, removing their ability to maneuver and slaughtering them.
And in novels and movies, the protagonists rarely stand in one spot and slug -- it's a lot more exciting and interesting when one is on the retreat (or one, and then the other), and each tries to use the background to their advantage (throwing a chair under the feet of their opponent, for example).
It's also interesting that the kobold skirmisher, IIRC, gets a "mob bonus" or some such of +1 if there are other kobolds adjacent. If there are similar mechanics for other monsters, then breaking up the enemy's formation with push-backs may make excellent tactical sense when fighting groups -- and add more excitement to the scene as well.
I'm looking forward to it.