A few questions about disarming and tripping opponents:
Does disarming an opponent deal damage? or is it a replacement of the attack itself?
What's the best way of optimizing trip and disarm checks?
And just for kicks, what's the funniest thing you've ever done with a trip or disarm?
For me, a troll tried charging past me and I had Knock Down, a feat that gives me a free trip attempt in melee if I deal 10 or more points. Knock down doesn't state it doesn't happen on AoO's, so I kept the troll locked down when he kept trying to stand up. He was supposed to be hard and the DM got reeeeally mad I kept doing it.
Does disarming an opponent deal damage? or is it a replacement of the attack itself?
What's the best way of optimizing trip and disarm checks?
And just for kicks, what's the funniest thing you've ever done with a trip or disarm?
For me, a troll tried charging past me and I had Knock Down, a feat that gives me a free trip attempt in melee if I deal 10 or more points. Knock down doesn't state it doesn't happen on AoO's, so I kept the troll locked down when he kept trying to stand up. He was supposed to be hard and the DM got reeeeally mad I kept doing it.