Rystil Arden
First Post
As someone who previously in this thread said that I hate small pantheons, even I think that doing #3 in the core area is going too far in the too-many-gods direction (and if you say that you'll fix this by restricting the number of gods per pantheon to the major ones, you have the worst of both worlds for me, IMO). Keeping other pantheons in for mystic faraway exotic locales is awesome. Putting in ten (or even three) different pantheons in the core starting area is too much. As to #4, I think we might as well keep the regular names, rathering than confusing things by using the identifications in other cultures.Wik said:Y'know, I wouldn't mind just starting work on "Fourth Age", even if it turned out that it didn't become the default setting for L4W. I think it's just a cool core idea we got going on right now.
A few quick ideas -
1) TEN CITY-STATES. five core, five peripheral. And then maybe GMs can add smaller city-states at their whim.
2) Large meta-plots. Becaue I think that brings out a living game's true potential, as opposed to "Unrelated adventures that are connected by the same characters" (although we'd have that, too!)
3) Throw in other mythologies, as opposed to just Greek. Hey, calling it simply "The Age of Mythology" or something, and throwing in mythical beings from other cultures could be pretty cool. Imagine if Athens and Sparta were city-states, as well as an Egyptian state, a Celtic state, etc...
4) Running with that, we could name our greek gods with other mythology names. I read this really neat anthropology article that states (and this is fairly obvious) that most of the mythologies of the old world riffed off each other, and that many thought "Hey, your Aphrodite is a lot like our Isis!". We could do something similar.
5) Keep that idea about a transitive plane on the oceans, meaning travel times are highly erratic. It fits a Greek game fairly well, anyways.
I like #5. #2 is probably too unwieldy to do often and should be saved for special events, but should exist.
You'd want to be careful with #1--don't name them after real Greek city states (and the semi-silly 'let's just add the letter a and say it's a new name' doesn't fly with me either. Let people get creative here. Also, as someone who studied actual Greek history as well, it strikes me that your suggestions for city-states where you claimed you were patterning them after 'X' (frex Athens), were sometimes simultaneously a very cool idea for a D&D city-state and totally wrong about being patterned after that city-state. This is actually a good thing--you've sort of tapped into the collective imagination of many people about the Greek past, rather than the actual history (frex, your Athens idea is not even remotely similar to Athens, but the idea you have is still an awesome idea for a D&D city state)