Kobold Avenger said:I don't want my D&D being constrained to some limited view, of how others think it should be.
Yet, that's exactly how it is. But instead of being limited to a medieval view, it's a view of mismatched clothing/armor, straps and buckles, and spikes all over the place. This style would be fine if it were for one particular setting, but it's everywhere.
Moon-Lancer said:I also think its style is spread across the board too much. Should it look like a comicbook? an anime (good anime)?, Should it be flat (cell)? should it be well shaded? should it have a painterly look? should it really be scans of oil paints? Should it be ink wash? water color? cg tablit?
Should the color in general be bright? or grim? What should the pallet be like? Should warm and cool be used to speak about its magic?
should all these things change from book to book and be consistent within, depending on what the book is trying to convey?
I think each setting should have an art style that is unique to it. Eberron has a totally different feel and theme than the Forgotten Realms, so it would make sense that each setting's art be a different style portraying the setting for what it is. For non-setting books, it would really depend on the theme of the book: horror/undead books would be dark and gloomy, books about magic/spellcasters would be mystical and mysterious (long flowing robes, runes everywhere), books about warriors would have a heroic/knight-like appearance, ones about scoundrels would be heavily shaded/lots of leather/shadowy. Alternatively, since the default setting is supposedly Greyhawk, art should evoke images of that setting; though since a Greyhawk book hasn't been put out in ages, they should probably either print some setting books for it or change the default setting.
I forgot to comment on the images that theredrobedwizard posted up on the last page:
http://www.wizards.com/dnd/images/alumni_paladininhell_3.jpg
The only problem I have with this image is that the devils don't even look like devils to me, they look like any other monster. That's the main problem I always had with 3e fiends: they don't look sinister and dark enough, too much emphasis is placed on action.
http://steveargyle.com/Illustrations/Whos_Next.jpg
This is a really great image, I would love to see stuff like this in the D&D books.
http://www.wizards.com/dnd/images/alumni_paladininhell_1.jpg
This is a classic picture, and it illustrates how demons/devils should be shown: they should be fiends, not just another thing with teeth and claws that your characters get to kill. Even though it's a bit outdated, I still enjoy this piece of art.
http://www.clydecaldwell.com/jpgs/large_images/warlords.jpg
This one's a little boring, but it isn't bad. D&D pictures usually shouldn't have people just standing around.
Here's another bit of art that I used to enjoy and would love to see resurface:
http://www.toymonger.co.uk/GamePictures/heroquest.jpg