"Distance" Magical enhancement ..does this increase the maximum range?

Boone

First Post
As noted in the topic... Does the magical enhancement "Distance" increas the range weapons maximum range capability.....

where can I find the maximum range on the various range weapons..?
 

log in or register to remove this ad

Yes. Look up the weapon in the PH. But keep in mind that your maximum range is 10 or 5 increments, not a set number. So if you incremental ranges go up, so does your max.
 
Last edited:

Yes, sop for instance a longbow has a range incrument of 100ft. It can be fired effectively up to 10 range incriments or 1000ft. A long bow of distance has a range incrument of 200, and can be fired to max of 2000ft.
 

In looking at the seige crossbow in the "Quintessential Fighter" this weapon had the range of 150ft.....

If it was one of distance...in would be 300ft... now if you have the far shot feat.. the first range increment is at 450ft.

Which means at 3 range increments.... (-4 to hit) your at a range of 1350 ft. or 450 yrds.

How pratical is it that my character can shoot a 1/4 of a mile+ and do so at only a -4 to hit. I am not sure I can see a target with out a "scope" at a 1/4 mile to hit.

The max range on that weapon would be 3000 ft. which basically would be 6.66 range increments for our character with the far shot feat. Which would be a -10 to hit.... and since that weapon ignores armour and sheild modifiers it means a character could blow bolts into knights at a distance of over a half mile.

Considering the "new" AC of our characters targets.... along with a decent dex and superior equipment I must give an amazed.... WOW!!!!

Am I missing anything here....?
 


Boone said:
In looking at the seige crossbow in the "Quintessential Fighter" this weapon had the range of 150ft.....

If it was one of distance...in would be 300ft... now if you have the far shot feat.. the first range increment is at 450ft.

Which means at 3 range increments.... (-4 to hit) your at a range of 1350 ft. or 450 yrds.

How pratical is it that my character can shoot a 1/4 of a mile+ and do so at only a -4 to hit. I am not sure I can see a target with out a "scope" at a 1/4 mile to hit.

The max range on that weapon would be 3000 ft. which basically would be 6.66 range increments for our character with the far shot feat. Which would be a -10 to hit.... and since that weapon ignores armour and sheild modifiers it means a character could blow bolts into knights at a distance of over a half mile.

Considering the "new" AC of our characters targets.... along with a decent dex and superior equipment I must give an amazed.... WOW!!!!

Am I missing anything here....?

You are a little off here. The range would be:

150ft (weapon) + 150ft (Distance Ability) + 75 (Farshot feat) = 375ft

The Far shot feat only increased the base range by 50%.

Look in the DMG and in the PHB under the spot skill to see how hard it is to see targets at such a distance.
 


Crothian said:


Look in the DMG and in the PHB under the spot skill to see how hard it is to see targets at such a distance.

There wasn't much there any one else have any thoughts on distance and vision...


as far as the range increments.... with them being at 375... at max range a character is still at only a -14 to hit on a "virtually unarmored" opponent.

In looking at the far shot feat....it mentions no "BASE" Range and in looking at the distance enchant ment it says that this doubles the weapons range increment. It makes no mention of adding a "range ability" So i am not sure If i am realy comfortable with that inturpretation.

Can you quote a source ?????
 

Not specifically but this is the way that d20 handles everything. Meta magic spells only are applied to the base spell and not other meta magics. Oher then that all I can say is trust me I know I'm right. :D

With luck Caliban or one of the others who know the books bbetter then I can quote a source. I know rules, but not sources. Sorry. Yuo can try to serch through past threads and see if one of them has the information.
 

Crothian said:
Not specifically but this is the way that d20 handles everything. Meta magic spells only are applied to the base spell and not other meta magics. Oher then that all I can say is trust me I know I'm right. :D

I can't quote this either, but I'll back you up because I know I'm right about this too. :D
 

Remove ads

Top