Yeah, my favorite move for my fighter-paladin multi is to wait until I crit on a Feinting Strike to smite with great weapon goodies. Nothing like rolling 4d6+8d8+18, re-rolling 1's and 2's for damage at the close of the fight.
As a player and a GM, I see the paladin Smite as offering good round-by-round burst potential that puts it, over the course of the entire fight, on par with the damage throughput of a well-optimized cleric or wizard. Currently in my party, there is a cleric 3 levels above my paladin that pretty much brings the house down. If I beat him on initiative, I can get some very good, impressive licks in before he shuts the enemies completely down.I'm curious, for those of you with experience in using these Paladins, do you see the smite breaking the game?
It is only recently that I made a Paladin of Vengeance NPC to assist my players that I first realized the damage potential of a smite, especially on a crit. I'm curious, for those of you with experience in using these Paladins, do you see the smite breaking the game? (Say, the DM unleashed a powerful boss at the end story but only being brought down quickly with Paladin's smite.)
Break the game, no.
Poorly designed, yes.
It's such a powerful ability a lot of the time your spells are never going to get used.