Salthorae said:
Re-reading what I wrote, I'd say you're correct, they do convey a tone. I'm sorry for that, as it wasn't my intention. I have trouble correctly conveying tones in real conversation, online is only worse

Sorry Nifft!
Apology accepted. It is equally hard to read tone

Part of why I'm forced to not be my usual sarcastic self online...
Salthorae said:
Also on the second snippet, that really should have said something more like this in my original post to convey what I really wanted it to: "I'm genuienely curious... are there Halfing substitution levels that would help with entry into this PrC at 6th level? Because last time I checked they only allow..."
The Halfing Rogue's 1st level grants +2d6 sneak attack under certain circumstances. That's been interpreted (by some) to qualify as +2d6 sneak attack. (I personally consider this an abuse, but keep it in the back of my mind, because RAW it might just work.)
You can always take Scout 1 / Rogue 1 (for +1d6 skirmish and +1d6 sneak attack), since most PrCs say that you can count skirmish & sudden strike as sneak attack, that's one level earlier than with Rogue 3. Ninja 1 / Rogue 1 might be better for the Wisdom synergy, though. Anyway.
Salthorae said:
If you're still interested in the Divine Trickster from OotS, but you feel it's over powered, any of the suggestions put forth already should do the trick to bring it down a peg, drop some caster levels and HiPS (throw in Uncanny/Imp. Uncanny Dodge), limit the uses/day Like Nifft suggested earlier to make it more comparable to the Arcane Trickster
IMHO the big thing that's wrong with the DT is using a lot of powerful class abilities to compensate for his genuine failings.
1/ Not enough skill points. Just fix this directly -- give the poor Wis-based dude either 6 or 8 base skill points per level. Won't break anything.
2/ Poorly meshed spell list. Just fix this directly -- give the poor guy
cat's grace and a few more specific spells as Cleric spells, which use his regular spellcasting resources.
3/ Given the better melee capabilities of a Rogue / Cleric, I could see Uncanny Dodge being much better in theme (while also being weaker -- i.e. much more appropriate). Good call.
Cheers, -- N