A lot has been said about rules, options for this or that. But the ol' DMG is getting quite neglected. Here I'd like to talk about stuff that we'd like to see go into the DMG, or stuff that's already there needing more ink spent on it.
Personally I'm less concerned about crunchy rules, and more about advice regarding issues that crop up:
Issues with the Group. What's the social contract of appropriate gaming behavior? How you deal with a disruptive player (i.e. killing random NPCs)? What about conflict among players. How to address disputes over rules interpretations or DM calls. Conflict among characters. DM Burnout. Player & DM Trust.
Party Size. Many times I've been in a situation where I could only scrounge up 3 people. And often there are people who come into the forums asking "So how can I run a game with 1-2 people?" A few pages of advice on how to deal with this (including optional rules, or even taking this into consideration when designing the system) would be very nice. Including how that changes the adventures you run, etc.
Personally I'm less concerned about crunchy rules, and more about advice regarding issues that crop up:
Issues with the Group. What's the social contract of appropriate gaming behavior? How you deal with a disruptive player (i.e. killing random NPCs)? What about conflict among players. How to address disputes over rules interpretations or DM calls. Conflict among characters. DM Burnout. Player & DM Trust.
Party Size. Many times I've been in a situation where I could only scrounge up 3 people. And often there are people who come into the forums asking "So how can I run a game with 1-2 people?" A few pages of advice on how to deal with this (including optional rules, or even taking this into consideration when designing the system) would be very nice. Including how that changes the adventures you run, etc.