frankthedm
First Post
Mobs, making high level characters feel less high level.
???Mercule said:Agreed. I don't play D&D to recreate the "D&D genre". I play it because I like the fantasy genre, and the system is generally fun. If D&D becomes much more a matter of the "D&D genre" and less "fantasy genre", I'll probably move to HERO. Not as smooth of a system, and a bit more work to cobble things together, but quite functional.
Obscure said:Hmm, rolling 8 then 14 on the random tavern name generating table produces . . . "The Wet Wench."
Ranger REG said:I dunno. I how many 20-level character classes did you get to play, actually? I mean beyond the core classes and the Witch (3.0e DMG class).
I'm sure you and I have entirely different perspective on fantasy, even though we use D&D/d20 as a common "playground."Razz0putin said:Alright I'll give you that however that wasn't my point. I grow weary of being locked in to what certain people think fantasy should be. Not that it's wrong just that it's a bit chafing to my particular creativity and I would like to see this done in a way that was balanced.
So, What's Monte Cook's variant player's handbook got to do with DMG II?Razz0putin said:Didn't mean to hijack the thread just something that's been a growing bother for me in the year or so since Arcana Unearthed came out. :\
frankthedm said:Mobs, making high level characters feel less high level.
The_Fan said:I saw the mob template in use in the third to last Cauldron adventure, this will probably be similar. Essentially a mob is a Swarm for larger creatures, like when unruly peasants try to lynch a hero or if a stampede of hores tries to run him over. It worked pretty well, I think.
Wraith Form said:What, the wet T-shirts?
** Later ** D'oh! That'll teach me to reply before reading all posts.![]()